Game Designer: Interactive Slide Types
Engagement: Contractor / freelancer · full-time or part-time basis
Team: Slide Marketplace · pairs with Trent (PM)
About the work
AhaSlides is building the most complete slide marketplace in the world: every audience-interaction format, in one place, with no switching. Our build principle is breadth, not depth: each slide type does one clear job, sets up in under 90 seconds, and an audience understands it in 30 seconds with no instructions.
New slide types are built through a fast, AI-driven loop. You will work hands-on with our AI agent tooling, directing coding agents to turn a concept into a playable, deployed prototype, then iterating on feel and visuals until it's right. You own the play and the look of new slide types, especially the gamified ones (Puzzle, True/False Swipe, Open the Box, Estimation, Label Image). Trent owns the product and the spec; you make it fun and make it look good.
What you'll do
- Design the mechanics and interaction of new slide types (pacing, feedback, reward, game feel) and build them yourself by directing our AI agents, not by handing specs to a separate engineering team.
- Produce the visual layer: icons, illustrations, UI states, and motion/micro-animations that give each slide type its "juice".
- Run the prototype-and-iterate loop end to end: concept → playable build → tune the feel and visuals → ship.
- Pressure-test every concept against our bar: one clear job, two interaction stages max, instantly legible to a live audience. Decide when scoring, streaks, leaderboards, and time bonuses add value, and when they get in the way.
What you'll bring
- Senior-level game-design taste. A clear track record in gameplay and interaction design: you can show work you've shaped and explain the choices behind the feel.
- Strong graphic design, done yourself. You produce production-ready visual assets and motion within a brand system. We don't rely on AI for game assets; craft is the point of this hire. A portfolio is required.
- Comfort directing AI agents to build. You're not intimidated by a code-adjacent, agent-driven workflow and can carry a prototype from idea to shipped without an engineer holding your hand.
Nice to have
- Experience designing for live, real-time, multiplayer, or audience contexts.
- An eye on where this goes: opening the marketplace so external trainers and game designers can publish their own slide types.
Not on Gmail? Email your application to recruitment@ahaslides.com.