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Eli-10 leMidlalo yeMathematika yeKlasi eBalaseleyo yaBafundi abaK12 abaDikayo | 2024 Iyatyhila

Education

Anh Vu 16 Aprili, 2024 10 min funda

Ukunqanda imidlalo yezibalo ekruqulayo, nalu uluhlu lwe-10 imidlalo yemathematika yaseklasini! Ezi zinokuba zizikhulu zokuqhekeza umkhenkce, ikhefu lobuchopho okanye kumnandi ukudlala ukuba unexeshana elisecaleni.

Ukufunda akukho lula kwihlabathi le-Xbox kunye ne-PlayStation. Njengabo bonke abanye abafundi, abafundi bezibalo bafumana zonke iintlobo zeziphazamiso, kwaye ngokwenza idijithali phantse yonke into esingqongileyo, kunzima kubo ukugxila kumanani abo...

...ngaphandle kwemidlalo eyonwabisayo engayidlala eklasini, kunjalo. Ukuba ungutitshala wezibalo uyasokola ukutsala umdla wabafundi kwi-digital age, imidlalo yezibalo ezininzi zaseklasini ziyasebenza. kunye, hayi ngokuchasene, umnqweno oqhelekileyo wabafundi womdlalo

isishwankathelo

Zifunyenwe nini iMathematika?3.000 BC
Ngubani owafumana imathematika kuqala?Archimedes
Ngubani ofumene amanani a-1 ukuya kwi-9?I-al-Khwarizmi kunye ne-al-Kindi
Ngubani owafumana infinity?USrinivasa Ramanujan
Ushwankathelo lwe Imidlalo yeMathematika yaseklasini

Iingcebiso zokuZibandakanya kwiKlasi eNgcono

Isicatshulwa esinye


Qala ngemizuzwana.

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4 Okuzuzwayo kwiMidlalo yeMathematika yaseklasini 

  1. Imidlalo yemathematika yaseklasinigubungela phantse sonke isihloko sezibalo , enika abafundi ukonwabela nokuba sisiphi isifundo. Kubafundi abancinci ukuya kwabadala, le midlalo iqhuba i-gamut yeekhonsepthi ezilula ezifana nokudibanisa kunye nokuthabatha kwezo ziqinileyo ezifana ne-algebra kunye ne-trigonometry.
  2. Ootitshala banokusebenzisa le midlalo ukwenza izifundo ezikruqulayo yonwabe ngakumbi. Abafundi abancinci banokudlala njengabalinganiswa abahle, abanemibala ukusombulula iingxaki (njengemidlalo yokusombulula ingxaki yemathematika), ngelixa abafundi abadala banokuziva bexakeke ngakumbi kwiipuzzle.
  3. Imidlalo yezibalo esikolweni inika ikharityhulamu ngokwenoveli, ngendlela eyahlukileyo. Kwisiphelo esingaphambili, kubonakala ngathi ngumdlalo omnandi oqhelekileyo, nangona kunjalo kwinqanaba ngalinye lomdlalo, abafundi bafunda ingqikelelo entsha kunye nesicwangciso esitsha esinceda ekukhuthazeni nasekubabandakanyeni kwisifundo.
  4. Dlala imidlalo yeMathematika ngo umenzi wemibuzo ye-intanethiEkupheleni kweklasi kunokunceda abafundi baziqhelanise nabasandula ukukufunda ngexesha lesifundo. Oku kunceda ekuqondeni ngcono iikhonsepthi kwaye kwenza i inkqubo yokufunda ixesha elide inemveliso ngakumbi .

Ukuzibandakanya ngakumbi neendibano zakho

Isiqulatho

  1. isishwankathelo
  2. MathLand
  3. AhaSlides
  4. Umdlalo wezibalo weProdigy
  5. Izibalo zeKomodo
  6. Monster Math
  7. IMathematika Master
  8. 2048
  9. Quento
  10. Toon Mathematika
  11. UMfundisi weMathematika yeNgqondo
  12. Imibuzo ebuzwa qho

Imidlalo yeMathematika eli-10 enokudlalwa eKlasini

Nalu uluhlu lwemidlalo yemathematika esebenzisanayo eli-10 ukuze abafundi baphuhlise izakhono zokusombulula iingxaki ngokoyisa imingeni eyonwabisayo yemathematika. Vele ubazise kwiscreen esikhulu kwayedlala imidlalo kwi-intanethi kunye neklasi yakho, uhlala okanye ukwi-intanethi.

Masingene nge ...

#1 - MathLand

Ilungele:Ubudala 4 ukuya 12 - Enye yezona midlalo zibalaseleyo zezibalo zabafundi bebanga le-10!

IMathland, yenye yeyona midlalo ibalaseleyo yezibalo yabafundi
Imidlalo yeMathematika yaseklasini

MathLandngumdlalo wezibalo wabafundi onomxube wokwenyani wokuzonwabisa, njengemidlalo yezibalo yokufunda. Inebali leyelenqe elichulumancisayo lepirate kunye nomsebenzi wokubuyisela ulungelelwaniso lwendalo lokusingqongileyo, kusetyenziswa, kunjalo, izibalo.

Ukugqibezela inqanaba, abafundi kufuneka basebenzise ukudibanisa, ukuthabatha, ukuphindaphinda, ukwahlula, kunye nokubala ukunceda umlinganiswa ophambili uRay ukuba ahambe kwiindawo ezahlukeneyo zolwandle ukuze afumane ubutyebi obufihliweyo.

I-MathLand inamanqanaba angama-25 azele zizinto ezothusayo kunye nemingeni enceda abafundi bakho ekwakheni iikhonsepthi ezingundoqo nge-100% yokugxila kunye nokuthatha inxaxheba. Zonke iimpawu ezisisiseko zomdlalo zisimahla kwaye ziyahambelana nazo zonke izixhobo ze-android kunye ne-IOS.

#2 - AhaSlides

Ilungele:Iminyaka 7+

Ngokwendalo, kusoloko kukho ukhetho lokwenza owakho umdlalo wezibalo weklasi ngokukhawuleza.

Ngesixhobo esifanelekileyo se-trivia, unokwenza imibuzo yezibalo yabafundi bakho, abanokuthi bayizame kunye kwimidlalo yezibalo yegumbi lokufundela okanye bebodwa ekhaya.

Umdlalo wezibalo weqela uvuliwe AhaSlidesoko kwenza ukuba bonke abafundi bakho babhuze inokuba kanye loo nto ugqirha ayiyaleleyo kumagumbi okufundela akudala, angaphenduliyo. Ekuphela kwento abayifunayo yifowuni okanye ithebhulethi ukuhambisa iimpendulo zabo ngexesha lokwenyani, njenge Kahoot.

umfanekiso weskrini wemibuzo yezibalo AhaSlides
Imidlalo yeMathematika yaseklasini

Njengebhonasi, AhaSlides unesixhobo sokudlala simahlaimidlalo ivili spinner , ezininzi ezinokusebenza, njengemidlalo emihle yezibalo. Yisebenzise ukukhetha abafundi ngokungakhethiyo, unike iiequations ezingakhethiyo okanye udlale iqela lemidlalo ye-ice breaker enxulumene nemathematika kunye!

Emva kwemibuzo okanye umdlalo, unokubona ukuba wonke umntu wenze njani ngengxelo yeklasi epheleleyo, ebonisa imibuzo abafundi abasokola ngayo kunye naleyo bayibetheleleyo.

Kubafundisi-ntsapho, AhaSlides inesivumelwano esikhethekileyo se-$1.95 ngenyanga, okanye simahla ukuba ufundisa amagumbi okufundela amancinane.

#3 - Umdlalo weMathematika weProdigy-iMidlalo yeMathematika yeklasi

Ilungele:Ubudala 4 ukuya 14 - Team Maths Games

Prodigy Maths Game shot yokuthengisa
Imidlalo yeMathematika yaseklasini

Lo mdlalo unemisebenzi eyahlukeneyo enceda ekufundiseni izakhono zemathematika ezichukumisayo ezingama-900.

Umdlalo wezibalo weProdigyeyilelwe ngokukodwa ukufunda iikhonsepthi ezibalulekileyo zemathematika, kwaye ayiquki kuphela uluhlu olubanzi lwemibuzo yemathematika ngendlela ye-RPG, kodwa ikwabonelela utitshala ithuba lokukhetha apho anokubeka esweni ngokulula inkqubela yeklasi yonke ngaxeshanye. , kunye nabafundi ngabanye.

Iza nenketho yovavanyo oluzenzekelayo olunika umfundi amabakala ngentsebenzo yakhe kulo naliphi na inqanaba lomdlalo. Lonke olu mvavanyo lwenzeka ngexesha lokwenyani, nto leyo ecima imfuno yokuhlela okanye ukugalela umsebenzi wasekhaya.

#4 - Komodo Math

Ilungele:Ubudala be4 ukuya kuma-16

Umbuzo wezibalo kwi-Komodo Math
Imidlalo yeMathematika yaseklasini

Izibalo zeKomodoyenzelwe ngokukodwa ukunceda ootitshala nabazali ekwakheni iziseko zemathematika zabantwana babo. Isebenza kumgaqo ovuzayo, kunye nokhetho lobuqu olunokutshintshwa ngokweemfuno zabafundi.

Eyona nto imnandi ngalo mdlalo wezibalo wegumbi lokufundela kukuba awubotshelelwanga nje eklasini. Abazali banokusebenza nesi sicelo ekhaya, kwaye abafundi banokuziqhelanisa nezibalo ngaphandle kokufuna ukuba seklasini.

Isebenza kwinkqubo yenqanaba le-Duolingo kwaye iqhayisa ngedeshibhodi enceda ukujonga inkqubela. Ibonisa indlela umfundi aqhuba kakuhle ngayo kwaye inceda nasekuqaqambiseni iindidi apho batsala nzima khona.

Izibalo zeKomodo ziyahambelana neefowuni eziqhelekileyo ze-android kunye ne-IOS kwaye ayifuni nasiphi na isixhobo esikhethekileyo.

#5 - iMonster Math-Izibalo zeMidlalo yeKlasi

OkulungileyoUbudala be4 ukuya kuma-12

Imifanekiso yentengiso yeMonster Math
Imidlalo yeMathematika yaseklasini

Monster Mathinceda abantwana baziqhelanise nezibalo ngelixa bonwabile kwaye bonwabile, ngamabali kunye nabalinganiswa abayilwe kakuhle.

Umdlalo uvumela abafundi ukuba badlale indima njenge-monster ekufuneka ilwe neentshaba ukukhusela omnye wabahlobo bakhe. Ukugqiba inqanaba, abafundi kufuneka basebenze phantsi kwemida yexesha ukufumana impendulo echanekileyo, kungenjalo abayi kukwazi ukuqhubela phambili.

Ngumdlalo olula onika isakhono esilula sokubala kunye nokusombulula iingxaki ze-arithmetic kwindawo enoxinzelelo lwexesha.

#6 - Mathematika Master

Ilungele:Ubudala 12+. Makhe sijonge imidlalo yezibalo eyonwabisayo esiza kuyidlala eklasini!

I-Math Master app njengomdlalo wezibalo waseklasini
Imidlalo yeMathematika yaseklasini

IMathematika Masterkusenokwenzeka ukuba ngowona mdlalo wezibalo ufanelekileyo kubafundi bayo yonke iminyaka, nabantwana abaneminyaka esi-8 bonwabele izinto ezilula kwaye abantu abadala bonwabele imingeni yehlabathi.

Ineendidi zeengxaki ze-arithmetic ezinokuthi zisonjululwe ngabanye, njengeengxaki zokwahlula okanye ukuthabatha, okanye ukuba ufuna ukuba nomxube wazo zonke ezi, ungayifumana nawe loo nto.

Ineengxaki ze-arithmetic eziyinyani/ezingeyonyani kunye nokulingana kunye nemibuzo yokuvavanya inkumbulo. Nangona ingenayo imvakalelo yokuzonwabisa enayo eminye imidlalo yezibalo yabafundi kolu luhlu, ilungile ekulungiseleleni iimviwo ezilula kwaye inceda ekoyiseni nayiphi na imingeni abafundi abajongene nayo ekusombululeni iingxaki zezibalo.

Survey Ngokufanelekileyo nge AhaSlides

#7 - 2048

Ilungele:Ages 12 +

Umfanekiso weskrini somdlalo wephazili 2048
Imidlalo yeMathematika yaseklasini-iMathematika iyonwabisa ngo-2048

2048, Imidlalo yeMathematika yeClassroom, okanye umdlalo we-intanethi, yintwana yokungenwa kwe-wildcard kolu luhlu. Ingaphezulu komdlalo wephazili, kodwa uyakhobokisa ngokwaneleyo ukuba abafundi bafunde ukuphindaphinda endleleni.

Isebenza ngaphakathi kwegridi yeethayile, nganye inenani elidibanisa xa ubeka iithayile ezimbini ezinenani elifanayo. Lo mdlalo ufanelekile kuninzi lweminyaka yabafundi, kodwa mhlawumbi ulungele abafundi abadala njengoko ufuna isicwangciso esisodwa sokuzama ukufikelela kwinani elidityanisiweyo lika-2048.

Ngelixa oku kusebenza kakhulu njengephazili, ngumkhuseli wothethathethwano ongathandabuzekiyo eklasini kwaye unokusebenza njengeqhekeza elimangalisayo lomkhenkce, njengoko abafundi baya kuba namanani engqondweni ixesha elide emva koko.

I-2048 ngumdlalo wasimahla kwaye iyahambelana nezixhobo ze-android kunye ne-IOS. Ungaphinda uyidlale kwilaptop usebenzisa ikhonkco elingasentla ukuze ubonakale ngcono eklasini.

#8 - Quento

Ilungele:Ages 12 +

Ukudutyulwa kwentengiso kumdlalo wezibalo weQuento
Imidlalo yeMathematika yaseklasini

Ukuthetha ngeepuzzle, Quentoyimidlalo yamathematika yaseklasini eyodwa neyonwabisayo, iphazili yabafundi abakumaqela onke eminyaka (kodwa mhlawumbi ibafanele kakhulu abafundi abadala).

Kwi-Quento abafundi kufuneka benze inani ngokudibanisa okanye ukuthabatha amanani akhoyo ahlukeneyo. Isebenza ngokudibanisa okulula kunye nokuthabatha amanani, kodwa njenge-2048, isebenza ngeetayile ezihambayo malunga neendawo ezikhoyo.

Ukuba iithayile zamanani zidibanisa ukuya kwinani ekujoliswe kulo umdlali ufumana inkwenkwezi; emva kokuba zonke iinkwenkwezi zivuliwe, umdlali unokufudukela kumjikelo olandelayo. Ngumdlalo wepuzzle onemibala kunye noyonwabisayo onemingeni eyahlukeneyo kunye neengxaki zezibalo.

Ikwangumdlalo omkhulu onengqiqo njengoko inceda abafundi bacinge kumanqanaba amaninzi ngexesha elinye.

#9 - Toon Math

Ilungele:Ubudala be6 ukuya kuma-14

Imidlalo yeMathematika yaseklasini

Toon Mathematika, Imidlalo yeMathematika yeklasi, ngumdlalo wezibalo wesikolo onika umdla, kwaye hayi nje ngengqiqo yokuba krokrela efana nomdlalo odumileyo Andinobane mali yayo.

Kulo mdlalo umlinganiswa womfundi uleqwa sisilo kwaye umfundi kufuneka asebenzise iikhonsepthi zokudibanisa, ukuthabatha, ukuphindaphinda ukuze emke kulo. Ngokukodwa abafundi banikwa iingxaki zezibalo endleleni kwaye kufuneka batsibe emgceni ngempendulo eyiyo ukugcina irhamncwa libaleka.

Ngumdlalo omhle kakhulu, onika umdla, kwaye owakhiwe kakuhle olungele abantwana ukusuka kwibanga loku-1 ukuya kwele-5 abafunda imisebenzi yezibalo esisiseko.

Ukwaphulwa kwelungelo lokushicilela ecaleni, inolungelelwano oluhle lokuzonwabisa, ulonwabo, kunye nemvakalelo yokufunda okoAndinobane mali yayo ngokuqinisekileyo ayinayo.

Iimpawu ezisisiseko zeToon Math zisimahla kodwa ngohlaziyo, zinokubiza ukuya kuthi ga kwi-14 yeedola.

#10 - uMphathi weMathematika yeNgqondo

Ilungele:Ages 12 +

I-thumbnail ye-App ye-Mental Math Master
Imidlalo yeMathematika yaseklasini

UMfundisi weMathematika yeNgqondo, Imidlalo yeMathematika yeKlasi, njengoko icebisa, ngumdlalo wezibalo zengqondo. Akukho adventures, abalinganiswa okanye amabali, kodwa umdlalo uyaziqhayisa ngamanqanaba anomdla kunye nocelomngeni, ngalinye lifuna isicwangciso esitsha kunye nendlela yokusombulula iingxaki.

Ngenxa yoko ifaneleke kakhulu kubafundi abadala kunabancinci. Oku kukwayinyani kumxholo womdlalo, ogxininisa ngakumbi kumanqanaba aphezulu ezibalo kubandakanya iilogarithms, iingcambu zesikweri, iifektrial, kunye nezinye izihloko ezihambele phambili kancinci.

Imibuzo ngokwayo ayithanga ngqo; zifuna ukucinga okubukhali. Loo nto yenza ukuba ibe ngumdlalo ofanelekileyo wokufunda izibalo kubafundi abafuna ukuvavanya izakhono zabo kwimathematika kwaye baziqeqeshele iingxaki zezibalo ezicela umngeni nangakumbi.

Ukucinga ngcono nge AhaSlides

Imibuzo ebuzwa qho

Yintoni iMaths?

IMathematika, ehlala ishunqulwa njenge "maths," yinkalo yokufunda ejongene nengqiqo, ulwakhiwo, kunye nobudlelwane bamanani, ubuninzi, iimilo kunye neepateni. Lulwimi lwehlabathi jikelele olusivumela ukuba siqonde kwaye sichaze ihlabathi elisingqongileyo ngokusebenzisa amanani, iisimboli kunye neenxaki.

Yeyiphi imimandla enokusetyenziswa kuyo iMathematika?

Ibhayoloji, iFiziksi, iSayensi, ubuNjineli, uQoqosho, kunye nesayensi yeKhompyutha,

Ngaba abafana bafunda izibalo ngokukhawuleza kunamantombazana?

Hayi, abukho ubungqina obubonisa ukuba abafana bafunda izibalo ngokukhawuleza kunamantombazana. Ingcinga yokuba esinye isini sibhetele ngokwendalo kwizibalo kunesinye yingcinga eqhelekileyo eye yangqinwa ziinyani!

Eyona ndlela yokufunda iMathematika?

Sebenzisa imidlalo yezibalo ukwandisa ulonwabo, ukwakha isiseko esiluqilima, ukuziqhelanisa rhoqo, ukuya kwizibalo ngesimo sengqondo esifanelekileyo, sebenzisa izixhobo ezininzi kwaye ewe, ufune uncedo xa lufuneka!