Ngaba uyazi ukuba umntu oqhelekileyo ngoku unexesha elifutshane lokunikela ingqalelo kunelo lentlanzi yegolide? Zininzi kakhulu iziphazamiso ezijikelezileyo. Zonke iitekhnoloji kwihlabathi lanamhlanje, izaziso ezizivelelayo rhoqo, iividiyo ezigqabhukileyo ezimfutshane, njalo njalo, zisithintele ekubeni sihlale sigxile.
Kodwa ngaba oko kuthetha ukuba uluntu alunakuphinda lwetyise inkcazelo ende nentsonkothileyo? Akunjalo. Nangona kunjalo, sinokufuna uncedo oluncinci ukuze sitshintshe ngokupheleleyo ingqondo yethu. Iindlela ezinje ngomdlalo zibandakanya iingqondo zethu, gcina iintetho / iinkcazo-ntetho ziyonwabisa, kwaye kulula ukufunxa ulwazi.
Sijoyine kweli nqaku njengoko sisenza ukucacisa ukulinganisakwaye ndikubonise indlela amashishini asebenzisa ngayo i-gamification kwisakhono sayo esipheleleyo.
Isiqulatho
- Yintoni iGamification? Uyichaza Njani iGamification?
- Izinto ezingundoqo ezichaza iGamification
- Ukwenziwa kweGamification kwisenzo: IGamification iZisebenza Njani iiNjongo ezahlukeneyo?
- Imizekelo yeGamification esebenzayo
- Umzantsi phezulu
- Imibuzo ebuzwa qho
Yintoni iGamification?Uyichaza Njani iGamification?
Ukwenziwa kweGamification kukusetyenziswa kwezinto zoyilo lomdlalo kunye nemigaqo enxulumene nomdlalo kwiimeko ezingezizo ezomdlalo. Eli nyathelo lijolise ekubandakanyeni nasekukhuthazeni abathathi-nxaxheba ekuphumezeni iinjongo ezinqwenelekayo.
Embindini wayo, i-gamification iyaguquguquka kwaye iyaguquguquka. Isetyenziswa kuwo wonke amashishini ahlukeneyo, kunye nezicelo ezingapheliyo ngeenjongo ezahlukeneyo. Iinkampani ziyisebenzisela ukuvuselela abasebenzi, amaziko emfundo ayisebenzisela ukufundisa abafundi, amashishini ayisebenzisela ukubandakanya abathengi,... uluhlu luyaqhubeka.
Kwindawo yokusebenza, ukulinganisa kunokunyusa inxaxheba yabasebenzi kunye nokuzibandakanya. Kuqeqesho, i-gamification inokunciphisa ixesha loqeqesho nge-50%.
Ngaba ujonge isixhobo esingcono sothethathethwano?
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Ngakumbi kwiGamification Umxholo
Izinto ezingundoqo ezichaza iGamification
Ngokungafaniyo nokufunda okusekwe kumdlalo, umdlalo ubandakanya izinto ezininzi zomdlalo ukuqalisa ukhuphiswano kunye nokukhuthaza abathathi-nxaxheba. Ezi zinto ziqhelekile kuyilo lomdlalo, ezibolekwayo, kwaye zisetyenziswa kwiimeko ezingezizo ezomdlalo.
Ezinye zezona zinto zidumileyo ezichaza i-gamification zezi:
- iinjongo: Gamification sisixhobo esisetyenziselwa ukufezekisa iinjongo ezicacileyo kunye neenjongo. Oku kunika ingqiqo yenjongo kunye nesikhokelo kubathathi-nxaxheba.
- imivuzo: Imivuzo, ebonakalayo okanye engabonakaliyo, isetyenziselwa ukukhuthaza abasebenzisi ukuba benze izenzo ezinqwenelekayo.
- Inkqubela: Iinkqubo ezihlaziyiweyo zihlala zibandakanya inqanaba okanye inkqubo enenqanaba. Abathathi-nxaxheba banokufumana amanqaku amava, banyuse umgangatho, okanye bavule iimpawu njengoko befikelela imigama ebekiweyo.
- ingxelo: Izinto ezazisa abathathi-nxaxheba malunga nenkqubela kunye nokusebenza kwabo. Igcina izenzo zabo zihambelana neenjongo kwaye zikhuthaza ukuphucula.
- Imingeni kunye nemiqobo: Imicelimngeni, iiphazili, okanye imiqobo iyilwe ngokusekelwe kusukelo olufunekayo. Oku kukhuthaza ukusonjululwa kweengxaki kunye nophuhliso lwezakhono.
- Intsebenziswano yeNtlalo kunye neMvo yoLuntu: Izinto zentlalo, ezifana neebhodi zabaphambili, iibheji, ukhuphiswano, kunye nentsebenziswano, zikhuthaza intsebenziswano yoluntu. Iseka ubudlelwane kunye nokuthembana phakathi kwabathathi-nxaxheba.
Ukwenziwa kweGamification kwisenzo: IGamification iZisebenza Njani iiNjongo ezahlukeneyo?
Wonke umntu uthanda umdlalo omncinci. Ingena kukhuphiswano lwethu, ivuselela umoya wothethathethwano, kwaye ivuselele impumelelo. I-Gamification isebenza kumgaqo ofanayo osisiseko, ukusebenzisa izibonelelo zemidlalo kunye nokuzisebenzisa kwiindawo ezahlukeneyo.
IGamification kwiMfundo
Sonke siyazi ukuba izifundo zinokoma kwaye zibenzima. IGamification inamandla okuguqula imfundo ibe ngumsebenzi osebenzisanayo nowonwabisayo. Ivumela abafundi ukuba bakhuphisane ngokuchasene omnye nomnye egameni lolwazi, ukufumana amanqaku, iibheji, kunye nemivuzo. Oku kukhuthaza abafundi ukuba bafunde kwaye bafumane ulwazi ngcono.
IGamification ikhuthaza abafundi ukuba bathathe inxaxheba kwimfundo yabo. Kunokuba bamkele izifundo kootitshala, abafundi babandakanyeka buqu kwinkqubo yokufunda. Ulonwabo kunye nemivuzo enikezelwa yi-gamification ikwagcina abafundi bebandakanyeka kwimathiriyeli.
Umzekelo, nazi ezinye iindlela onokuthi udlale ngazo ikhosi yokufunda yabafundi:
- Yongeza ibali: Yenza ibali elikhuthazayo kwaye uthathe abafundi bakho kwiphulo. Lukela izifundo kwibali elibalulekileyo eliya kugcina iingqondo zabo ezinomdla zicinga.
- Sebenzisa imiboniso:Yenza ikhosi yakho ibe ngumthendeleko wamehlo. Faka imifanekiso ekumgangatho ophezulu, imifanekiso, kunye neememes ukuba kuyimfuneko.
- Yongeza imisebenzi:Hlanganisa izinto kunye neekhwizi ezisebenzisanayo, iipuzzle, ezihlaziya ingqondo okanye izihloko zengxoxo. Gcoba izabelo ukuze abafundi bakubone ukufunda njengomdlalo odlamkileyo endaweni "nomsebenzi".
- Landela inkqubela:Vumela abafundi balandele uhambo lwabo lokufunda. Amanqanaba, amanqanaba, kunye neebheji ezifunyenweyo ziyakondla loo mvakalelo yokuphumelela kwindlela eya empumelelweni. Abanye basenokude bazibhaqe sele bekhonkxwe kuphuculo lobuqu!
- Sebenzisa imivuzo:Khuthaza abafundi abakhaliphileyo ngemivuzo emnandi! Sebenzisa iibhodi ezikhokelayo, amanqaku okuvuza okanye izinto ezikhethekileyo ukuze ufutha ukufuna ulwazi lwabafundi.
IGamification kuQeqesho eMsebenzini
IGamification isebenzisa izinto ezisuka kuyilo lomdlalo ukonyusa ukusebenza koqeqesho lwabasebenzi. Iimodyuli zoqeqesho ezisebenzisanayo ezifana nokulinganisa, iikhwizi, kunye neemeko zokudlala indima ezikhokelela kunxibelelwano olungcono kunye nokugcinwa.
Iinkqubo zoqeqesho ezihlaziyiweyo zisenokwenziwa ukulinganisa iimeko zokwenyani, ezivumela abasebenzi ukuba baziqhelanise nezakhono ezibalulekileyo kwindawo ekhuselekileyo.
Ngaphezu koko, ukulinganisa kwenza abasebenzi balandele inkqubela yabo yokufunda ngamanqanaba kunye nenkqubela phambili yempumelelo, ebavumela ukuba bathathe izixhobo ngesantya sabo.
Gamification kwiNtengiso
I-Gamification iguqula intengiso yemveli. Ayiphuculi kuphela amava okuthenga kodwa ikwaqhuba ukubandakanyeka kwabathengi, ukunyaniseka kwebrand, kunye nokuthengisa. Amaphulo okuthengisa asebenzisanayo akhuthaza abathengi ukuba bathathe inxaxheba kwimingeni okanye kwimidlalo yokuphumelela amabhaso, ngaloo ndlela bephuhlisa imvakalelo yokuncamathela kwi-brand.
Izicwangciso zeGamification, xa zifakwe kumaqonga eendaba ezentlalo, zinokuba yintsholongwane. Abathengi bayakhuthazwa ukuba babelane ngamanqaku abo, iibheji, okanye imbuyekezo, ngaloo ndlela bekhulisa unxibelelwano.
Amaphulo eGamified nawo avelisa idatha ebalulekileyo. Ngokuqokelela kunye nokusetyenzwa kwamanani anjalo, amashishini anokufumana ulwazi oluqhubayo oluhambelana nomdla wabathengi.
Imizekelo yeGamification esebenzayo
Ngaba uziva wonganyelwe? Musa ukuba nexhala! Apha, silungiselele usetyenziso lwehlabathi lokwenyani lwe-gamification kwimfundo kunye nokuthengisa. Makhe sijonge!
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Ukuqalisa AhaSlides Kulula kakhulu, njengoko zinkulu kakhulu template ilayibrarikwizihloko ezahlukeneyo, ukusuka kwizifundo ukuya kulwakhiwo lweqela.
KwiNtengiso: Imivuzo yeStarbucks
IStarbucks yenze umsebenzi omkhulu wokwakha ukugcinwa kwabathengi kunye nokuthembeka. I-app ye-Starbucks yemivuzo yintshukumo yobuchule, isebenzisa izinto zomdlalo ukukhuthaza ukuthenga okuphinda-phindwayo kunye nokwenza nzulu ubudlelwane phakathi kwebrendi kunye nabathengi bayo.
Imivuzo ye-Starbucks inesakhiwo esinamanqanaba. Abathengi bafumana iinkwenkwezi ngokuthenga kwi-Starbucks ngeKhadi le-Starbucks elibhalisiweyo okanye i-app yeselula. Inqanaba elitsha liyavulwa emva kokufikelela kwinani elimiselweyo leenkwenkwezi. Iinkwenkwezi eziqokelelweyo zinokusetyenziselwa ukuhlawulela imivuzo eyahlukeneyo, kubandakanya neziselo zasimahla, izinto zokutya, okanye ukwenziwa ngokwezifiso.
Okukhona uchitha imali eninzi, kokukhona uzuza izibonelelo. I-Starbucks ikwathumela imiyalezo yokuthengisa eyenzelwe umntu kwaye inikezela ngokusekwe kwidatha yobulungu ukwandisa ukuzibandakanya kwabathengi kunye notyelelo oluphindaphindiweyo.
Umzantsi phezulu
Sichaza i-gamification njengenkqubo yokuphumeza izinto zoyilo lomdlalo kwiimeko ezingezizo ezomdlalo. Ubume bayo bokukhuphisana kunye nokonwabisa bubonise amandla amangalisayo ekuguquleni indlela esiyijonga ngayo imfundo, uqeqesho, ukuthengisa, kunye neminye imimandla.
Ukuqhubela phambili, ukulinganisa umdlalo kunokuba yinxalenye yamava ethu edijithali. Ukukwazi kwayo ukudibanisa kunye nokubandakanya abasebenzisi kwinqanaba elinzulu kwenza kube sisixhobo esinamandla kumashishini kunye nabafundisi ngokufanayo.
Imibuzo ebuzwa qho
Yintoni i-gamification ngamagama alula?
Ngamafutshane, i-gamification isebenzisa imidlalo okanye izinto zomdlalo kwiimeko ezingezizo ezomdlalo ukukhuthaza ukuthatha inxaxheba kunye nokuvuselela ukuzibandakanya.
Yintoni i-gamification kunye nomzekelo?
I-Duolingo ngumzekelo obalaseleyo wendlela oyichaza ngayo i-gamification kumxholo wemfundo. Iqonga libandakanya izinto zoyilo lomdlalo (amanqaku, amanqanaba, iibhodi zabaphambili, imali engaphakathi komdlalo) ukukhuthaza abasebenzisi ukuba baziqhelanise nolwimi mihla le. Ikwavuza abasebenzisi ngokwenza inkqubela.
Yintoni umahluko phakathi komdlalo kunye nokudlala?
Umdlalo ubhekisa kwisenzo sokudlala imidlalo. Kwelinye icala, ukwenza i-gamification kuthatha izinto zomdlalo kwaye kusetyenziswe kwezinye iimeko ukuvuselela iziphumo ezinqwenelekayo.