Edit page title IGamification for Learning | 2024 IsiKhokelo esiGqibeleleyo sokuBandakanya abafundi - AhaSlides
Edit meta description Uphononongo lubonisa i-gamification yokufunda ikhokelela kwiziphumo ezimangalisayo ezibandakanya ukuya kuthi ga kwi-85% yokuzibandakanya kwabafundi, i-15% ephuculweyo yokugcina ulwazi, kunye nokwanda kwentsebenziswano.

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IGamification for Learning | 2024 Gqibezela iSikhokelo sokuBandakanya nabafundi

Imicimbi yoLuntu

Astrid Tran 10 Meyi, 2024 7 min funda

Khawufane ucinge ukuya eklasini apho ukufumana iibheji zemishini egqityiweyo kunye nokufikelela encotsheni yeebhodi zabaphambili bekumnandi njengokudlala umdlalo wevidiyo owuthandayo. Yi le umdlalo wokufundaKwisenzo.

Izifundo zibonisa ukuba i-gamification ikhokelela kwiziphumo ezimangalisayo ezibandakanya ukuya kuthi ga kwi-85% yokuzibandakanya kwabafundi, i-15% iphucule ukugcinwa kolwazi kunye nokunyuka kwentsebenziswano.

Esi sikhokelo esibanzi siya kukufundisa yonke into oyifunayo ukuyazi malunga nokufunda kwe-gamifying. Fumanisa ukuba yintoni ebandakanya ukulinganisa, kutheni kusebenza, indlela yokuyiphumeza ngempumelelo, kunye namaqonga okufunda agqwesileyo. Masingene ngaphakathi!

yintoni i-gamification ekufundeni
Ukufunda okuphuculweyo kwenza inkqubo yokufunda ibe mnandi kwaye isebenze ngakumbi | Umfanekiso: Shutterstock

Isiqulatho

Yintoni iGamification yokuFunda?

Ukwenziwa ngcono kwemfundo kubandakanya ukuthatha iikhonsepthi kuyilo lomdlalo njengemivuzo, ukuqondwa, ukhuphiswano, ukubaliswa kwamabali kunye nokuzisebenzisa kwiinkqubo zokufunda kunye neenkqubo. Injongo kukubamba unxibelelwano kunye nolonwabo lwabantu xa bedlala imidlalo kwaye bazise oko kumxholo wezemfundo.

Oku kusebenzisa iibheji, amanqaku, amanqanaba, imingeni kunye nebhodi yabaphambili kuyilo lomdlalo wevidiyo kwimidlalo yemfundo ngexesha lemisebenzi yaseklasini ukukhuthaza ukufunda ngokudlala, ngakumbi kwiikhosi ze-intanethi.

I-Gamification iphakamisa iminqweno yendalo yabantu yesimo, impumelelo, ukuzibonakalisa kunye nokhuphiswano lokukhuthaza ukufunda. Izinto zomdlalo zinika ingxelo ngoko nangoko ukuze abafundi bakwazi ukujonga inkqubela yabo kwaye bazive befezekile.

Iingcebiso zokuthethana ngcono

Isicatshulwa esinye


Zenzele eyakho iQuiz kwaye uyiSingathe iphile.

Iikhwizi zasimahla nanini na naphi na apho uzifuna khona. Uncumo lwentlantsi, yenza unxibelelwano!


Qalisa ngokukhululeka

Yeyiphi iGamified Learning Imizekelo?

Yintoni eyenza amava okufunda alungileyo nge-gamification? Nantsi imizekelo esi-7 ye-gamification kwigumbi lokufundela enokukunceda ulungiselele ikhosi ekhumbulekayo nenentsingiselo:

  • Iikhwizi ezisekelwe kumdlalo: Ngokunika ulwazi ngendlela yemibuzo neempendulo, abafundi banokuphonononga ngokukhawuleza oko sele bekwazi ngendlela enika umdla nebangela imincili.
  • Inkqubo yamanqaku: Ukusebenzisa inkqubo yokunika amanqaku kuvumela abafundi ukuba balandele inkqubela yabo baze bakhuphisane nabo okanye nabanye. Amanqaku anokunikwa iimpendulo ezichanekileyo, ekhuthaza abathathi-nxaxheba ukuba bazabalazele ukufumana amanqaku aphezulu.
  • iibheji: Ukunikezelwa kweebheji kwizinto eziphunyeziweyo okanye izigaba ezibalulekileyo zongeza imvakalelo yokuphumelela. Abafundi banokuqokelela baze babonise ezi bheji zibonakalayo njengobungqina benkqubela nobuchule babo.
  • abaphambili: Iibhodi ezikhokelayo zenza ukhuphiswano olusempilweni ngokubonisa abadlali abagqwesileyo. Abafundi banokubona indlela abarhweba ngayo xa kuthelekiswa noontanga babo, okubakhuthaza ukuba baphucule kwaye bathathe inxaxheba ngokubonakalayo kwinkqubo yokufunda.
  • Inkqubo yomvuzo: Imivuzo, enjengamabhaso enyani okanye ukufikelela kumxholo owongezelelweyo, inokunikezelwa kubadlali abaphezulu. Oku kukhuthaza abafundi ukuba bagqwese kwaye baphonononge ngakumbi.
  • Izibali-xesha zemibuzo: Ungalibali ukuseta imiqobo yexesha ukuze iikhwizi zilingise uxinzelelo lokuthatha izigqibo zehlabathi lokwenyani. Ikhuthaza ukucinga ngokukhawuleza kwaye ithintele abafundi ukuba baqikelele iimpendulo zabo.
  • Imidlalo yesimbo esiyingozi: Imidlalo efana neJeopardy okanye ezinye iifomathi zonxibelelwano zingasetyenziswa ukubethelela ukufunda. Le midlalo isoloko ibandakanya iindidi, imibuzo, kunye nento ekhuphisanayo, eyenza ukufunda kubandakanyeke ngakumbi kwaye kukhumbuleke.
Gamification for Learning imizekelo
Gamification imizekelo yokufunda | Umfanekiso: Pinterest

Kutheni Usebenzisa iGamification kwiMfundo?

Inzuzo yokufunda egamified ayinakuphikiswa. Zininzi izizathu ezibangela ukuba kusetyenziswe i-gamification yokufunda ibe yinzuzo kubafundi:

  • Ukunyuka kothethathethwano kunye nenkuthazo-Izinto zomdlalo zenza inkqubo yokufunda yonwabe ngakumbi, ebangela ukukhutshwa kwe-dopamine evuselela umnqweno wokuqhubeka nokudlala nokufunda.
  • Ukugcinwa kolwazi oluphuculweyo-Imidlalo emininzi yenzelwe ukunceda abafundi baphonononge intetho yabo. Oku kukhuthaza ukunkqaya, ukufunxa ulwazi kunye nokomelezwa.
  • Ingxelo ekhawulezileyo- Amanqaku, iibheji, amanqanaba aphezulu anika ingxelo yexesha lokwenyani, evumela abafundi ukuba bafumane impendulo eyiyo kwaye baqhubele phambili ekufundeni kwabo ngokukhawuleza. Ngokuqinisekileyo konga ixesha lokulungisa impendulo kwaye abafundi abanakuze balinde ukuze bafumanise ukuba baqhuba kakuhle kangakanani na okanye banokuphucula njani.
  • Ukhuthaza izakhono ezithambileyo- Ngokufunda kwe-gamified, abafundi kufuneka bacinge nzulu kwaye basebenze nabanye (kweminye imingeni yeqela), ephucula unxibelelwano, intsebenziswano, ukuzimisela kunye nobuchule.
  • Ukhuphiswano olusempilweni- Iibhodi ezikhokelayo zibonisa iziphumo zomjikelo ngamnye ngokukhawuleza, nto leyo eyandisa imvakalelo yokukhuphisana, kwaye iqhube abafundi ukuba benze iinzame zokuphucula umgangatho wabo.

Awona maqonga eGamification okuFunda

Imisebenzi yokufunda eGamified zizinto ezingenakuphinda zithathelwe indawo ye-apps yokufunda eyimpumelelo okanye izifundo. Nokuba ligumbi lokufundela eliqhelekileyo okanye i-e yokufunda, iya kuba yimpazamo enkulu ukungabandakanyi ukuphuculwa kwemfundo.

Ukuba ujonge amaqonga okufunda agqwesileyo anceda ekuguquleni isifundo sakho, kwaye agcine ixesha lakho kunye nomzamo, nantsi eyona mizekelo mi-5 ibalaseleyo onokuthi ukhethe kuyo.

iqonga lokufunda lokudlala
Iqonga lokufunda lokudlala

#1. EdApp

Iqonga lokufunda elijolise kwiselula elikumgangatho ophezulu njenge-EdApp lukhetho oluhle lokubeka phambili. Ibandakanya izinto zomdlalo kunye nokusebenza ukufaka imincili kumava okufunda. Eyona nto iyenza ibe yodwa kukudityaniswa kweGamification kunye neMicrolearning, apho izixhobo zokufunda ziboniswa kwaye zicaciswe ngokulula ngakumbi ukuze ziqondwe, zibandakanya ngakumbi, kwaye zichitha ixesha elincinci.

#2. WizIQ 

I-WizIQ liqonga lokufunda eliquka konke-kwinye elikude elidibanisa amagumbi okufundela kunye ne-LMS. Iphucula uthethathethwano neepoli, iikhwizi, kunye neebhodi ezimhlophe ezisebenzisanayo. Unokwenza lula ukuseta i-portal yokufunda enokwenzeka kwaye ulayishe imathiriyeli yoqeqesho kuyo nayiphi na ifomathi. I-WizIQ ixhasa ukufunda ngeendlela ezininzi, ibonelela nge-audio yexesha lokwenyani, ividiyo kunye nonxibelelwano lombhalo. Abafundi banokuzimasa iiklasi besebenzisa i-WizIQ app kwi-iOS ne-Android.

#3. Qstream

Cinga ngeQstream ukuba ujonge iqonga lokufunda eligamified elithatha ukuzibandakanya ukuya kwinqanaba elilandelayo. Ngale app, unokuguqula izixhobo zakho zoqeqesho zibe yimiceli mngeni ebandakanyayo, ekulunywayo ekulula ukuba abafundi bayisetyise. Iqonga likwabonelela ngohlalutyo olunengqiqo, elikuvumela ukuba ulandelele ukusebenza komntu ngamnye kunye neqela, uqinisekise ukuba iinzame zakho zoqeqesho zikwindlela elungileyo.

#4. Kahoot!

Amaqonga okufunda awaziwayo afana Kahoot! ngokwenene baye baqalisa ukusetyenziswa kwe-gamification yokufunda, kwaye iyaqhubeka ikhokela indlela ekudaleni amava okufundisa abandakanyayo. Ngojongano lwayo oludlamkileyo, olusebenziseka lula, Kahoot! iye yaba yintandokazi phakathi kwabahlohli, abaqeqeshi, nabafundi ngokufanayo.

#5. AhaSlides

Enye yee-apps ekufuneka zizame ukufunda ngenyani, AhaSlides inikeza izinto ezimangalisayo zomdlalo ezithembisa amava okufunda ahlala eguquka kwaye esebenzisana. AhaSlides' iitemplates esele zenziwe kunye nebhanki yemibuzo yenza kube lula ukwenza imidlalo yokufunda, kwaye ithala leencwadi layo elibanzi libonelela ngoluhlu lwezinto ezenziwe kwangaphambili kwizihloko ezahlukeneyo. Nokuba ukuqeqesho lweshishini, ukhathalelo lwempilo, okanye imfundo, inokulungiselelwa ukuhlangabezana neemfuno zakho ezithile.

IItrakthi ezibalulekileyo

Ukulinganisa ukufunda kuyafuneka ukukhuthaza intatho-nxaxheba, uthethathethwano nentsebenziswano phakathi kwabafundi.

Ukusebenzisa amaqonga okufunda agamified njenge AhaSlides yenye yezona ndlela zingcono zokunceda ukuqalisa ukufunda kwemveli kube ngamava aguqukayo nasebenzisanayo.

💡ZibandakanyeAhaSlides ngoku ukubona indlela abasebenzisi bethu abasebenzayo abangama-60K+ abayiguqulayo intetho yabo kwaye bebandakanya abaphulaphuli babo kunanini na ngaphambili!

Imibuzo ebuzwa qho

I-gamification isetyenziswa njani ekufundeni?

Ukwenziwa ngcono kwemfundo kubandakanya ukuthatha iikhonsepthi kuyilo lomdlalo njengamanqaku, iibheji, imingeni, imivuzo, ii-avatar, iibhodi zabaphambili kunye nokuzisebenzisa kwiimeko zemfundo.

Nguwuphi umzekelo womdlalo wokufunda?

Umzekelo womdlalo wokufunda ubandakanya ukudibanisa iibheji kunye namanqaku kwikhwizi kwenza ukufunda kusebenze kwaye kuyonwabisa. Esi simbo somdlalo sisekwe kwimibuzo bubuchule obumangalisayo obunokusetyenziswa ukunceda abafundi bomeleze ulwazi lwabo kwaye bafunde imixholo emitsha ngovavanyo olwenziwayo kunye nengxelo.

Yintoni i-gamification ekufundiseni?

IGamification ekufundiseni ibhekisa kootitshala abasebenzisa izinto zomdlalo ezifana namanqaku, iibheji, iibhodi zabakhokelayo, imingeni kunye nemivuzo yokwandisa inkuthazo yabafundi kunye nokuzibandakanya nezifundo kunye nezabelo. I-gamification esebenzayo ekufundiseni ibeka iinjongo ezicacileyo kubafundi abanokusebenzela kuzo, ilandelela inkqubela yabo kwaye inike ingcamango yempumelelo. Oku kwenza ukufunda kube mnandi kwaye kube nomtsalane kwiindidi ezahlukeneyo zabafundi.

Iingxelo: EdApp |ishishini lokufunda |ttro