Edit page title Gamawa don Koyo | 2024 Cikakken Jagora don Shiga Dalibai - AhaSlides
Edit meta description Nazarin ya nuna gamuwa don koyo yana haifar da sakamako mai ban mamaki wanda ya haɗa har zuwa 85% ƙarin haɗin gwiwar ɗalibai, 15% ingantacciyar riƙe ilimi, da haɓaka haɗin gwiwa.

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Gamawa don Koyo | 2024 Cikakken Jagora don Shiga Dalibai

Tarurrukan Jama'a

Astrid Tran 10 May, 2024 7 min karanta

Ka yi tunanin zuwa wani aji inda samun bajoji don kammala ayyuka da kai saman allon jagora ya kasance mai ban sha'awa kamar kunna wasan bidiyo da kuka fi so. Wannan shine gamification don koyoa mataki.

Nazarin ya nuna gamification yana haifar da sakamako mai ban mamaki wanda ya haɗa har zuwa 85% ƙarin haɗin gwiwar ɗalibai, 15% ingantaccen riƙe ilimi da haɓaka haɗin gwiwa.

Wannan cikakken jagorar zai koya muku duk abin da kuke buƙatar sani game da ilmantarwa na caca. Gano abin da gamification ya ƙunsa, dalilin da yasa yake da tasiri, yadda ake aiwatar da shi cikin nasara, da mafi kyawun dandamali na koyo gamification. Mu nutse a ciki!

menene gamification a cikin koyo
Ilmantarwa mai ban sha'awa yana sa tsarin ilmantarwa ya zama mai daɗi da tasiri | Hoto: Shutterstock

Teburin Abubuwan Ciki

Menene Gamification don Koyo?

Gamawa don koyo ya ƙunshi ɗaukar ra'ayoyi daga ƙirar wasa kamar lada, ƙwarewa, gasa, ba da labari da amfani da su ga tsarin koyo da shirye-shirye. Manufar ita ce ɗaukar haɗin kai da jin daɗin da mutane ke samu lokacin yin wasanni da kawo hakan ga mahallin ilimi.

Wannan yana amfani da bajoji, maki, matakai, ƙalubale da allon jagora a ƙirar wasan bidiyo a cikin wasannin ilimantarwa yayin ayyukan aji don ƙarfafa koyo ta hanyar wasa, musamman don darussan kan layi.

Wasa yana ba da damar sha'awar mutane don matsayi, nasara, bayyana kansu da gasa don ƙarfafa koyo. Abubuwan wasan suna ba da amsa nan take don ɗalibai su sa ido kan ci gaban nasu kuma su ji daɗin ci gaba.

Nasihu don Ingantaccen Haɗin kai

Rubutun madadin


Yi Tambayoyi na Kanku kuma ku Shiryar da shi kai tsaye.

Tambayoyi kyauta a duk lokacin da kuma duk inda kuke buƙatar su. Murmushin kyalkyali, ba da haɗin kai!


Fara don kyauta

Menene Misalan Koyon Gamified?

Menene ke haifar da kyakkyawan ƙwarewar koyo tare da gamification? Anan akwai misalai guda 7 na gamification a cikin aji waɗanda zasu iya taimaka muku shirya kwas mai ma'ana da ma'ana:

  • Tambayoyi na tushen wasa: Ta hanyar gabatar da bayanai a tsarin tambaya-da-amsa, xalibai za su iya bitar abin da suka rigaya suka sani cikin sauri ta hanya mai ban sha'awa da ban sha'awa.
  • Buga k'wallaye: Aiwatar da tsarin zura kwallaye na ba wa xalibai damar bin diddigin ci gabansu da gogayya da kansu ko wasu. Ana iya ba da maki don daidaitattun amsoshi, ƙarfafa mahalarta suyi ƙoƙari don samun maki mafi girma.
  • badges: Ba da lambar yabo don abubuwan ci gaba ko ci gaba yana ƙara ma'anar nasara. Ɗalibai za su iya tattarawa da nuna waɗannan bajojin kama-da-wane a matsayin shaida ga ci gabansu da ƙwarewarsu.
  • jagorancinku: Allolin jagorori suna ƙirƙirar gasa lafiya ta hanyar nuna manyan ƴan wasa. Ɗalibai na iya ganin yadda suke matsayi idan aka kwatanta da takwarorinsu, suna ƙarfafa su don ingantawa da kuma shiga cikin tsarin koyo.
  • Tsarin sakamako: Ana iya bayar da lada, kamar kyaututtuka na kama-da-wane ko samun damar ƙarin abun ciki, ga manyan ƴan wasan kwaikwayo. Wannan yana ƙarfafa ɗalibai su yi fice da kuma ci gaba da bincike.
  • Masu kidayar tambayoyi: Kar a manta da saita ƙayyadaddun lokaci ta yadda tambayoyin za su iya kwatankwacin matsi na yanke shawara na zahiri. Yana ƙarfafa tunani mai sauri kuma yana hana xaliban yin la'akari da amsoshinsu na biyu.
  • Wasannin salon JeopardyZa a iya amfani da wasanni kamar Jeopardy ko wasu tsarin mu'amala don ƙarfafa koyo. Waɗannan wasannin galibi suna haɗa nau'ikan nau'ikan, tambayoyi, da kuma wani abu mai gasa, yana sa koyo ya zama abin ban sha'awa da abin tunawa.
Gamification don Koyo misalai
Gamsarwa don misalan koyo | Hoto: Pinterest

Me yasa Amfani da Gamification don Koyo?

Gama fa'idodin ilmantarwa ba su da tabbas. Akwai dalilai da yawa da ke sa amfani da gamification don koyo yana da fa'ida ga xalibai:

  • Ƙarfafa haɗin gwiwa da ƙarfafawa- Abubuwan wasa suna sa tsarin ilmantarwa ya fi daɗi, wanda ke haifar da sakin dopamine wanda ke haifar da sha'awar ci gaba da wasa da koyo.
  • Ingantattun riƙon ilimi- An tsara wasanni da yawa don taimaka wa ɗalibai su sake nazarin laccarsu. Wannan yana ƙarfafa haddar, shawar ilimi da ƙarfafawa.
  • Amsa kai tsaye- Makiyoyi, bajoji, matakan haɓakawa suna ba da ra'ayi na ainihin lokaci, ba da damar ɗalibai su sami amsar da ta dace kuma su ci gaba da koyo cikin sauri. Tabbas yana ɓata lokaci don gyara amsar kuma ɗalibai ba za su taɓa jira don gano yadda suke aiki ko kuma yadda za su inganta ba.
  • Yana ƙarfafa basira mai laushi- Tare da gamified koyo, ana buƙatar ɗalibai suyi tunani mai zurfi kuma suyi aiki tare da wasu (a cikin wasu ƙalubale na ƙungiyar), wanda ke inganta sadarwa, haɗin gwiwa, ƙuduri da ƙira.
  • Gasar lafiya- Allolin jagorori suna nuna sakamakon kowane zagaye cikin sauri, wanda ke ƙara fahimtar gasa, kuma yana motsa xaliban su ƙara yin ƙoƙari don haɓaka matsayinsu.

Mafi kyawun Tsarin Koyon Gamification

Ayyukan ilmantarwa abubuwa ne da ba za a iya musanya su ba don nasarar aikace-aikacen koyo ko laccoci. Ko aji na al'ada ne ko koyan e, zai zama babban kuskure a ware gamification don koyo.

Idan kuna neman ingantattun dandamali na ilmantarwa na gamification waɗanda ke taimakawa don canza darasi, kuma suna adana lokacinku da ƙoƙarinku, ga mafi kyawun misalai guda 5 a gare ku don zaɓar daga.

dandalin ilmantarwa gamification
Dandalin ilmantarwa Gamification

#1. EdApp

Babban dandamalin ilmantarwa na wayar hannu kamar EdApp babban zaɓi ne don ba da fifiko. Yana haɗa abubuwan gamification da ayyuka don sanya farin ciki cikin ƙwarewar koyo. Abin da ya sa ya zama na musamman shine haɗin Gamification da Microlearning, inda ake nuna kayan koyo da kuma bayyana su cikin sauƙi don fahimta, ƙarin shiga, da rashin cin lokaci.

#2. WizIQ 

WizIQ shine dandamalin ilmantarwa na gama-gari mai nisa wanda ya haɗu da azuzuwan kama-da-wane da LMS. Yana haɓaka haɗin kai tare da jefa ƙuri'a, tambayoyin tambayoyi, da fararen allo masu mu'amala. Kuna iya saita hanyar hanyar ilmantarwa mai sauƙi da loda kayan horo ta kowane tsari. WizIQ yana goyan bayan ilmantarwa multimodal, yana ba da sauti na ainihi, bidiyo, da sadarwar rubutu. Masu koyo za su iya halartar darussa kai tsaye ta amfani da app na WizIQ akan iOS da Android.

#3. Qstream

Yi la'akari da Qstream idan kuna neman dandamalin ilmantarwa gamified wanda ke ɗaukar haɗin kai zuwa mataki na gaba. Tare da wannan app, zaku iya canza kayan horonku zuwa ƙalubale masu ban sha'awa, masu girman cizo waɗanda suke da sauƙin narkar da xalibai. Dandalin kuma yana ba da nazari mai zurfi, yana ba ku damar bin diddigin ayyukan mutum da na ƙungiya, tabbatar da cewa ƙoƙarin horonku yana kan hanya madaidaiciya.

#4. Kahoot!

Shahararrun dandamali na koyo kamar Kahoot! hakika sun fara yin amfani da gamification don koyo, kuma yana ci gaba da jagoranci wajen ƙirƙirar abubuwan da suka shafi ilimi. Tare da fa'idarsa mai fa'ida, mai sauƙin amfani, Kahoot! ya zama abin so a tsakanin malamai, masu horarwa, da dalibai.

#5. AhaSlides

Ɗaya daga cikin aikace-aikacen ilmantarwa na zahiri dole ne a gwada, AhaSlides yana ba da abubuwa masu ban mamaki na gamification waɗanda ke yin alkawarin ƙwarewar koyo wanda ya kasance mai ƙarfi da mu'amala. AhaSlides' Samfuran da aka shirya da bankin tambaya suna sa ya zama mai wahala don ƙirƙirar wasannin koyo, kuma babban ɗakin karatu yana ba da kewayon abubuwan da aka riga aka yi don batutuwa daban-daban. Ko kuna cikin horo na kamfani, kiwon lafiya, ko ilimi, ana iya keɓance shi don biyan takamaiman bukatunku.

Maɓallin Takeaways

Ana buƙatar wasa don koyo don ƙarfafa haɗin kai, haɗin kai da haɗin gwiwa tsakanin ɗalibai.

Amfani da dandamalin ilmantarwa na gamified kamar AhaSlides ita ce hanya mafi kyau don taimakawa ƙirƙira ilmantarwa na al'ada cikin ƙwarewa da ƙwarewa.

💡 ShigaAhaSlides a yanzu don ganin yadda masu amfani da mu na 60K + ke canza gabatarwar su kuma suna jan hankalin masu sauraron su kamar ba a taɓa gani ba!

Tambayoyin da

Yaya ake amfani da gamification wajen koyo?

Gamawa don koyo ya ƙunshi ɗaukar ra'ayoyi daga ƙirar wasa kamar maki, bajoji, ƙalubale, lada, avatars, allon jagora da amfani da su zuwa yanayin ilimi.

Menene misalin gamification a cikin koyo?

Misalin gamuwa don koyo ya haɗa da haɗa baji da maki cikin tambayoyi yana sa ilmantarwa mai ma'amala da daɗi. Wannan salon wasan kacici-kacici wata dabara ce mai ban mamaki da za a yi amfani da ita don taimaka wa xalibai su ƙarfafa iliminsu da koyon sabbin abubuwan da ke ciki ta hanyar ƙima da ra'ayi.

Menene gamification a koyarwa?

Wasa a cikin koyarwa yana nufin malamai masu amfani da abubuwan wasa kamar maki, bajis, allon jagorori, ƙalubale da lada don ƙara ƙarfafa ɗalibi da haɗin kai tare da darussa da ayyuka. Ingantacciyar gamsasshen koyarwa yana saita bayyanannun maƙasudai ga ɗalibai don yin aiki zuwa ga, bin diddigin ci gabansu da ba da ƙwarewa ga nasarori. Wannan yana sa ilmantarwa ya zama mai daɗi da sha'awa ga nau'ikan ɗalibai daban-daban.

References: EdApp |ilimi masana'antu |ttro