Using gamification and interactive tools to engage adult learners in training
A ready-made course you customise for your organisation, with a live session deck and two surveys. You only add the 9 details that are specific to your organisation.
- Length
- 30 min
- Lessons
- 6 lessons
- Frequency
- When an academy adopts live polling or quiz tools
- Last reviewed
- 21 Oct 2026
A quiet participant never answers live polls
Try it: this is one of 17 interactive activities in the course.
What's included
Three pieces that work together
Copy once, get everything. Learners prepare on their own, you answer questions live, and the surveys tell you what stuck.
Self-paced course
Short lessons with real workplace scenarios, not walls of text.
- 6 lessons, about 30 minutes
- Sorting activity, flashcards, scenario, process and quizzes
Live session deck
An AhaSlides presentation to run after the course, in person or online.
- 10 slides
- Quiz, word cloud, poll, ranking slides
- A closing slide for your contacts
Two surveys
Find out what landed, and whether people use it on the job.
- Post-course feedback, about 2 minutes
- 30-day check-in
- Anonymous by default
- Results feed your next refresher
Learning objectives
At the end of this course, learners can
Each objective and the lesson that covers it.
| ID | Objective | Source | Where it's covered |
|---|---|---|---|
| TO 400.0 | Achieve ≥ 80% on the final assessment | n/a | Whole course |
| SO 400.1 | Tell gamification from game-based learning and choose the right one for a learning goal | Best practice | Whole course |
| SO 400.2 | Explain what motivates adult learners to take part and what switches them off | Best practice | Whole course |
| SO 400.3 | Match a polling, quiz, word cloud or ranking tool to its purpose and run it well + your info | Best practice | Whole course |
| SO 400.4 | Choose game mechanics (points, levels, feedback, teams) that fit the goal and stay fair | Best practice | Whole course |
| SO 400.5 | Plan a session flow, check it is inclusive and accessible, and judge whether the game helped + your info | Best practice | Whole course |
Your part: what a template can't do for you
- Your workplace details: fill in the 9 highlighted fields so the course describes your own policies, contacts and locations.
- Records: record completion in your own LMS or record system.
Course outline
6 lessons, about 30 minutes
Minutes per lesson are an estimate, shared out by page count.
1The quiz that nobody wanted to play
3 pages
6 min
The quiz that nobody wanted to play
3 pages
2Gamification or game-based learning?
3 pages
5 min
Gamification or game-based learning?
3 pages
3What makes adult learners join in
3 pages
5 min
What makes adult learners join in
3 pages
4Running polls, quizzes and word clouds well
3 pages
5 min
Running polls, quizzes and word clouds well
3 pages
5Designing mechanics and the session flow
3 pages
5 min
Designing mechanics and the session flow
3 pages
6Inclusion, over-gamification and final assessment
2 pages
4 min
Inclusion, over-gamification and final assessment
2 pages
Live deck and surveys
10 slides to run live, two surveys to close the loop
Pink slides are interactive. Both surveys are anonymous; pink questions are written for this course.
Post-course feedback: 11 questions, about 2 min
- Overall rating 5 stars
- Relevant, realistic, right length, helpful activities agree/disagree grid
- What was most useful? multi-select
- Confidence before this course, and now 1-5 scale
- What is your main reason for using an interactive tool? multiple choice
- I can tell when a game is distracting from the learning. 1-5 scale
- Have you adjusted an activity for accessibility? multiple choice
- I feel able to try a new activity even if it might not work. 1-5 scale
- One thing we should change or add open text
- Would you recommend this course? NPS
30-day check-in
- Have you used what you learned since the course? multiple choice
- How confident are you today? Compare with day 1 1-5 scale
- Do you know where to find the approved tools list? yes / no / not sure
- A moment where the training helped, or where you weren't sure open text
- Which topics should the next refresher focus on? ranking
Results show whether people use the training on the job, not just whether they finished it.
Make it yours
9 fields to fill in, and you're ready
Everything else is done. These are the details only your organisation knows; each one is highlighted inside the course.
- Ld contact
{{LD_CONTACT}} - Training standards link
{{TRAINING_STANDARDS_LINK}} - Learning platform
{{LEARNING_PLATFORM}} - Support and adjustments route
{{SUPPORT_AND_ADJUSTMENTS_ROUTE}} - LMS or record system
{{LMS_OR_RECORD_SYSTEM}} - Next course link
{{NEXT_COURSE_LINK}}
Show all 9 fields
- Survey 1 URL
{{SURVEY_1_URL}} - Survey 2 URL
{{SURVEY_2_URL}} - Course URL
{{COURSE_URL}}
FAQ
Common questions
Can I run using gamification and interactive tools to engage adult learners in training training online?
Yes. The course is self-paced and online, and the live deck lets you add a live session in the room or online.
How often is this training needed?
When an academy adopts live polling or quiz tools, at trainer onboarding, and before a programme is redesigned to be more interactive.
Who needs this training?
Corporate trainers, facilitators, mentors and educators who deliver live or blended sessions and want to add games, quizzes and polls; run by L&D or the training academy manager.
What records should I keep?
Record completion in your own LMS or record system, so you can show who finished the course and when.
Can I edit the content?
Yes, everything. Change the wording, swap scenarios for ones from your workplace, add your logo, or remove parts that don't apply.
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Ready to run it?
Open the live deck to see how the session runs alongside the course and both surveys.