Cabanga ukuya ekilasini lapho ukuzuza amabheji ohambweni oluqediwe futhi ukufinyelela phezulu kumabhodi wabaphambili bekujabulisa njengokudlala umdlalo wakho wevidiyo oyintandokazi. Lokhu i-gamification yokufunda esenzweni.
Ucwaningo lukhombisa ukuthi ukwenza imidlalo kuhambisane nemiphumela emihle okuhlanganisa ukuzibandakanya kwabafundi okungafika ku-85%, ukugcinwa kolwazi okuthuthukisiwe okungu-15% kanye nokusebenzisana okwandisiwe.
Lo mhlahlandlela ophelele uzokufundisa konke odinga ukukwazi mayelana nokufunda kwe-gamifying. Zitholele ukuthi kuhlanganisani ukwenza igeyimu, kungani kusebenza kahle, ukuthi ungakusebenzisa kanjani ngempumelelo, kanye nezinkundla zokufunda ezingcono kakhulu zomdlalo. Ake sicwilise!
Okuqukethwe
- Iyini i-Gamification Yokufunda?
- Yiziphi Izibonelo Zokufunda Ezihlanganisiwe?
- Kungani Kufanele Usebenzise I-Gamification Ukuze Ufunde?
- Izinkundla Zokufunda ezihamba phambili zeGamification
- Izitoreji Eziyinhloko
- imibuzo ejwayelekile ukubuzwa
Iyini i-Gamification Yokufunda?
Ukuthuthukisa ukufunda kuhilela ukuthatha imiqondo ekwakhiweni kwegeyimu njengemiklomelo, ukuqashelwa, ukuncintisana, ukuxoxa indaba nokuyisebenzisa ezinqubweni zokufunda nezinhlelo. Umgomo uwukuthwebula ukuzibandakanya nenjabulo abantu abayitholayo lapho bedlala imidlalo futhi ilethe lokho kumongo wezemfundo.
Lokhu kusebenzisa amabheji, amaphuzu, amaleveli, izinselele kanye nento yamabhodi wabaphambili ekwakhiweni kwegeyimu yevidiyo emidlalweni yezemfundo phakathi nemisebenzi yasekilasini ukuze kukhuthaze ukufunda ngokudlala, ikakhulukazi ezifundweni eziku-inthanethi.
I-Gamification iphakamisa izifiso zemvelo zabantu zesimo, impumelelo, ukuziveza kanye nokuncintisana ukuze kugqugquzelwe ukufunda. Izici zegeyimu zinikeza impendulo esheshayo ukuze abafundi bakwazi ukuqapha inqubekelaphambili yabo futhi bazizwe benomuzwa wokufeza okuthile.
Amathiphu Okuhlanganyela Okungcono
Zenzele Eyakho Imibuzo futhi Uyiphathe Bukhoma.
Imibuzo yamahhala noma nini nanoma kuphi lapho uyidinga khona. Ukumamatheka kwe-Spark, cela umshado!
Qalisa mahhala
Yiziphi Izibonelo Zokufunda Ezihlanganisiwe?
Yini eyenza umuzwa omuhle wokufunda nge-gamification? Nazi izibonelo eziyi-7 zokwenziwa kwemidlalo ekilasini ezingakusiza ukuthi uhlele isifundo esikhumbulekayo nesishoyo:
- Imibuzo esekelwe kumdlalo: Ngokwethula ulwazi ngendlela yemibuzo nezimpendulo, abafundi bangabuyekeza ngokushesha lokho asebekwazi ngendlela ethakazelisayo nejabulisayo.
- Uhlelo lokushaya amaphuzu: Ukusebenzisa uhlelo lokushaya amaphuzu kuvumela abafundi ukuthi balandelele ukuqhubeka kwabo futhi baqhudelane nabo noma nabanye. Amaphuzu anganikezwa ukuze athole izimpendulo ezifanele, kukhuthaze ababambiqhaza ukuthi balwele ukuthola amaphuzu aphezulu.
- Badges: Ukunikeza amabheji okuzuziwe noma okubalulekile kwengeza umuzwa wempumelelo. Abafundi bangaqoqa futhi babonise lawa mabheji abonakalayo njengobufakazi benqubekelaphambili yabo nobungcweti.
- wabaphambili: Amabhodi wabaphambili adala ukuncintisana okunempilo ngokubonisa abadlali abaphezulu. Abafundi bangabona ukuthi izinga linjani uma liqhathaniswa nontanga yabo, libakhuthaza ukuba bathuthuke futhi babambe iqhaza ngenkuthalo enqubweni yokufunda.
- Uhlelo lomvuzo: Imiklomelo, efana nemiklomelo ebonakalayo noma ukufinyelela kokuqukethwe okwengeziwe, inganikezwa abadlali abasezingeni eliphezulu. Lokhu kukhuthaza abafundi ukuthi baphumelele futhi bahlole ngokuqhubekayo.
- Imibuzo yezikhathi: Ungakhohlwa ukusetha izithiyo zesikhathi ukuze imibuzo ilingise ingcindezi yokwenza izinqumo zomhlaba wangempela. Ikhuthaza ukucabanga okusheshayo futhi ivimbela abafundi ekuqageleni izimpendulo zabo.
- Imidlalo yesitayela esiyingozi: Imidlalo efana ne-Jeopardy noma amanye amafomethi asebenzisanayo angasetshenziswa ukuqinisa ukufunda. Le midlalo ivamise ukubandakanya izigaba, imibuzo, kanye nesici sokuncintisana, okwenza ukufunda kuhehe futhi kukhumbuleke.
Kungani Kufanele Usebenzise I-Gamification Ukuze Ufunde?
Izinzuzo zokufunda okugayiwe azinakuphikwa. Kunezizathu eziningi zokuthi kungani ukusebenzisa i-gamification yokufunda kuzuzisa abafundi:
- Ukwengeza ukuzibandakanya kanye nogqozi - Izakhi zegeyimu zenza inqubo yokufunda ijabulise kakhulu, okubangela ukukhululwa kwe-dopamine ebhebhezela isifiso sokuqhubeka nokudlala nokufunda.
- Ukugcinwa kolwazi okuthuthukisiwe - Imidlalo eminingi yakhelwe ukusiza abafundi ukuthi babuyekeze inkulumo yabo. Lokhu kukhuthaza ukukhumbula ngekhanda, ukumuncwa kolwazi kanye nokuqiniswa.
- Impendulo esheshayo - Amaphuzu, amabheji, ukwenyusa izinga kunikeza impendulo yesikhathi sangempela, okuvumela abafundi ukuthi bathole impendulo efanele futhi bathuthuke ekufundeni kwabo ngokushesha. Impela konga isikhathi sokulungisa impendulo futhi abafundi abalokothi balinde ukuze bathole ukuthi baqhuba kahle kangakanani noma bangathuthuka kanjani.
- Ikhuthaza amakhono athambile - Ngokufunda okuhlanganisiwe, abafundi kudingeka bacabange ngokujulile futhi basebenze nabanye (kwezinye izinselelo zeqembu), okuthuthukisa ukuxhumana, ukubambisana, ukuzimisela kanye nokusungula.
- Umncintiswano onempilo - Amabhodi wabaphambili akhombisa imiphumela yomzuliswano ngamunye ngokushesha, okwandisa umuzwa wokuncintisana, futhi kuqhuba abafundi ukuthi benze imizamo eyengeziwe yokuthuthukisa izinga labo.
Izinkundla Zokufunda ezihamba phambili zeGamification
Imisebenzi yokufunda eyenziwe yakhiwe ngezinto ezingenakuthathelwa indawo yezinhlelo zokusebenza zokufunda eziphumelelayo noma izifundo. Noma ngabe ikilasi lendabuko noma ukufunda kwe-e, kuzoba yiphutha elikhulu ukukhipha i-gamification yokufunda.
Uma ufuna izinkundla ezinhle kakhulu zokufunda ze-gamification ezisiza ukuguqula isifundo sakho, futhi zonge isikhathi sakho nomzamo, nazi izibonelo ezi-5 ezinhle kakhulu ongakhetha kuzo.
#1. EdApp
Inkundla yokufunda egxile kumakhalekhukhwini esezingeni eliphezulu njenge-EdApp iyindlela enhle ongayibeka phambili. Ihlanganisa izici ze-gamification kanye nokusebenza ukuze kufakwe injabulo kulwazi lokufunda. Okwenza kuhluke inhlanganisela ye-Gamification ne-Microlearning, lapho izinto zokufunda ziboniswa futhi zichazwe kalula ukuze ziqondwe, zihehe kakhudlwana, futhi zidle kancane isikhathi.
#2. I-WizIQ
I-WizIQ iyinkundla yokufunda ehlanganisiwe ehlanganisa amakilasi abonakalayo kanye ne-LMS. Ithuthukisa ukusebenzelana namapholi, imibuzo, namabhodi amhlophe asebenzisanayo. Ungakwazi ukusetha kalula ingosi yakho yokufunda eyenziwe ngokwezifiso futhi ulayishe izinto zokuqeqesha nganoma iyiphi ifomethi. I-WizIQ isekela ukufunda kwe-multimodal, ihlinzeka ngomsindo wesikhathi sangempela, ividiyo, nokuxhumana ngombhalo. Abafundi bangakwazi ukuya emakilasini abukhoma besebenzisa uhlelo lokusebenza lwe-WizIQ ku-iOS ne-Android.
#3. I-Qstream
Cabanga nge-Qstream uma ufuna inkundla yokufunda eyenziwe yamageyimu ethatha ukuzibandakanya ikuyise kwelinye izinga. Ngalolu hlelo lokusebenza, ungaguqula izinto zakho zokuqeqesha zibe izinselele ezihehayo, ezilingana nokuluma okulula ukuthi abafundi bazigaye. Inkundla iphinde inikeze izibalo zokuqonda, ezikuvumela ukuthi ulandelele ukusebenza komuntu ngamunye neqembu, uqinisekisa ukuthi imizamo yakho yokuqeqesha isendleleni efanele.
#4. Kahoot!
Izinkundla zokufunda ezaziwayo ezifana Kahoot! baye baphayona ngempela ekusetshenzisweni kwe-gamification yokufunda, futhi iyaqhubeka nokuhola indlela ekudaleni okuhlangenwe nakho kwezemfundo okubandakanyayo. Nge-interface yayo esebenzayo, esebenziseka kalula, Kahoot! isiyintandokazi phakathi kothisha, abaqeqeshi, nabafundi ngokufanayo.
#5. AhaSlides
Enye yezinhlelo zokusebenza zokufunda okubonakalayo okufanele uzame, AhaSlides inikeza izici ezimangalisayo ze-gamification ezithembisa ukuzizwisa ukufunda okuhlala kunamandla futhi kusebenzisana. AhaSlides' izifanekiso ezenziwe ngomumo kanye nebhange lemibuzo kukwenza kube nzima ukudala imidlalo yokufunda, futhi umtapo wezincwadi wawo obanzi uhlinzeka ngokuqukethwe okwakhiwa ngaphambilini ngezihloko ezahlukahlukene. Kungakhathaliseki ukuthi ukuqeqeshelwa ibhizinisi, ukunakekelwa kwezempilo, noma imfundo, ingalungiselelwa ukuhlangabezana nezidingo zakho ezithile.
Izitoreji Eziyinhloko
Ukulinganisa ukufunda kuyadingeka ukuze kugqugquzelwe ukubamba iqhaza, ukusebenzelana nokubambisana phakathi kwabafundi.
Ukusebenzisa izinkundla zokufunda ezigamified like AhaSlides ingenye yezindlela ezingcono kakhulu zokusiza ukusungula ukufunda kwendabuko kube ukuzizwisa okuguquguqukayo nokusebenzisanayo.
💡Joyina AhaSlides khona manje ukuze sibone ukuthi abasebenzisi bethu abakhuthele abangu-60K+ baziguqula kanjani izethulo zabo futhi bahehe izethameli zabo kunanini ngaphambili!
imibuzo ejwayelekile ukubuzwa
I-gamification isetshenziswa kanjani ekufundeni?
Ukwenziwa komdlalo wokufunda kuhilela ukuthatha imiqondo ekwakhiweni kwegeyimu njengamaphoyinti, amabheji, izinselele, imiklomelo, ama-avatar, amabhodi wabaphambili kanye nokuwasebenzisa kokuqukethwe kwezemfundo.
Yisiphi isibonelo se-gamification ekufundeni?
Isibonelo somdlalo wokufunda sihlanganisa ukuhlanganisa amabheji namaphuzu emibuzweni kwenza ukufunda kuhlanganyele futhi kujabulise. Lesi sitayela somdlalo esisekelwe emibuzweni siyindlela emangalisayo ongasetshenziselwa ukusiza abafundi baqinise ulwazi lwabo futhi bafunde okuqukethwe okusha ngokuhlola okwakhayo kanye nempendulo.
Iyini i-gamification ekufundiseni?
I-Gamification ekufundiseni isho othisha abasebenzisa ama-elementi egeyimu njengamaphoyinti, amabheji, amabhodi wabaphambili, izinselele nemiklomelo yokukhulisa ukugqugquzela kwabafundi nokuzibandakanya nezifundo nemisebenzi ezokwenziwa. I-gamification ephumelelayo ekufundiseni ibeka imigomo ecacile abafundi abangasebenzela kuyo, ilandelela ukuqhubeka kwabo futhi inikeza ukuqashelwa kwezimpumelelo. Lokhu kwenza ukufunda kujabulise futhi kuthandeke ezinhlotsheni ezahlukene zabafundi.
References: EdApp | imboni yokufunda | i-ttro