Shin kun san matsakaicin ɗan adam a yanzu yana da guntun hankali fiye da na kifin zinare? Akwai abubuwa da yawa da yawa a kusa. Dukkanin fasahar zamani a duniyar zamani, sanarwa da ake tashe akai-akai, gajerun bidiyoyi masu fashe, da sauransu, sun hana mu mai da hankali.
Amma hakan yana nufin ’yan Adam ba za su iya narkar da dogon bayani mai rikitarwa ba kuma? Babu shakka. Koyaya, ƙila za mu buƙaci taimako kaɗan don daidaita hankalinmu. Hanyoyi irin su gamification suna ratsa zukatanmu, kiyaye laccoci/gabatarwa, da sauƙaƙa shawar ilimi.
Kasance tare da mu a cikin wannan labarin kamar yadda muke ma'anar gamification kuma ya nuna muku yadda kasuwancin ke amfani da gamification zuwa cikakkiyar damar sa.
Teburin Abubuwan Ciki
- Menene Gamification? Yaya Kuke Ma'anar Gamification?
- Mahimman Abubuwan Abubuwan Dake Bayyana Gamification
- Gamification a Aiki: Ta yaya Gamification ke Ba da Manufofi Daban-daban?
- Misalai na Ingantaccen Gamification
- Kasa zuwa sama
- Tambayoyin da
Menene Gamification? Yaya Kuke Ma'anar Gamification?
Gamification shine aikace-aikacen abubuwan ƙirar wasa da ƙa'idodin da ke da alaƙa da wasan a cikin abubuwan da ba na wasa ba. Wannan aikin yana nufin haɗawa da ƙarfafa mahalarta zuwa ga cimma manufofin da ake so.
A ainihin sa, gamification yana da ƙarfi kuma mai jujjuyawa. Ana amfani da shi a cikin masana'antu daban-daban, tare da aikace-aikace marasa iyaka don dalilai daban-daban. Kamfanoni suna amfani da shi don ƙarfafa ma'aikata, cibiyoyin ilimi suna amfani da shi don ilmantar da dalibai, kasuwanci suna amfani da shi don shiga abokan ciniki, ... jerin suna ci gaba.
A wurin aiki, gamification na iya ƙara yawan shiga da ma'aikata. A cikin horo, gamification na iya rage lokacin horo da kashi 50%.
Ana neman ingantaccen kayan aikin haɗin gwiwa?
Ƙara ƙarin nishaɗi tare da mafi kyawun zaɓe kai tsaye, tambayoyin tambayoyi da wasanni, duk ana kan su AhaSlides gabatarwa, shirye don rabawa tare da taron ku!
🚀 Shiga Kyauta☁️
Ƙari akan Taken Gamification
Mahimman Abubuwan Abubuwan Dake Bayyana Gamification
Ba kamar koyo na tushen wasa ba, gamification yana haɗa abubuwa da yawa na wasa don jawo gasa da ƙarfafa mahalarta. Waɗannan abubuwan sun zama ruwan dare a ƙirar wasan, aro, da kuma amfani da abubuwan da ba na wasa ba.
Wasu shahararrun abubuwan da ke ayyana gamification sune:
- manufofi: Gamification kayan aiki ne da ake amfani da shi don cimma maƙasudai da maƙasudai. Wannan yana ba da ma'anar manufa da jagora ga mahalarta.
- Tukuici: Ana amfani da lada, na zahiri ko maras amfani, don zaburar da masu amfani don yin ayyuka masu kyau.
- Ci gaba: Shirye-shiryen gamuwa sau da yawa sun haɗa da tsari ko matakin da ya dace. Mahalarta suna iya samun maki gogewa, haɓaka sama, ko buše fasali yayin da suke cim ma saita matakai.
- feedbackAbubuwan da ke sanar da mahalarta game da ci gaban su da ayyukansu. Yana kiyaye ayyukansu daidai da maƙasudai kuma yana ƙarfafa haɓakawa.
- Kalubale da cikas: Kalubale, wasanin gwada ilimi, ko cikas an tsara su bisa burin da ake so. Wannan yana ƙarfafa warware matsalolin da haɓaka fasaha.
- Mu'amalar Al'umma da Hankalin Al'umma: Abubuwan zamantakewa, kamar allon jagora, baji, gasa, da haɗin gwiwa, suna ƙarfafa hulɗar zamantakewa. Yana kafa dangantaka da amincewa tsakanin mahalarta.
Gamification a Aiki: Ta yaya Gamification ke Ba da Manufofi Daban-daban?
Kowa yana son ɗan wasa kaɗan. Yana shiga cikin yanayin gasa namu, yana haifar da ma'anar haɗin kai, kuma yana ƙarfafa nasarori. Gamification yana aiki akan ƙa'idar asali guda ɗaya, yana amfani da fa'idodin wasanni da amfani da su zuwa yankuna daban-daban.
Gamification a Ilimi
Dukanmu mun san yadda darussan zasu iya zama bushe da rikitarwa. Gamification yana da ikon juya ilimi zuwa aiki mai mu'amala da nishadi. Yana bawa dalibai damar fafatawa da juna da sunan ilimi, samun maki, baji, da lada. Wannan yana motsa ɗalibai don koyo da ɗaukar bayanai mafi kyau.
Gamification yana ƙarfafa ɗalibai su shiga cikin iliminsu. Maimakon karɓar darussa a hankali daga malamai, ɗalibai da kansu suna shiga cikin tsarin koyo. Nishaɗi da ladan da gamification ke bayarwa su ma suna sa ɗalibai su shagaltu da kayan.
Misali, ga wasu hanyoyin da zaku iya haɗa kwas ɗin koyo ga ɗalibai:
- Ƙara labari: Ƙirƙiri labari mai ban sha'awa kuma ku ɗauki ɗaliban ku a kan nema. Saka darussa cikin labari na almara wanda zai sa masu sha'awar tunanin su tunani.
- Yi amfani da abubuwan gani: Ka sanya hanya ta zama liyafa ga idanu. Haɗa manyan abubuwan gani, hotuna, da memes idan ya cancanta.
- Ƙara ayyuka: Haɗa abubuwa tare da tambayoyi masu ma'amala, wasanin gwada ilimi, wasan ƙwaƙwalwa ko batutuwan tattaunawa. Gamify ayyuka don dalibai ganin koyo a matsayin wasa mai ɗorewa maimakon "aiki".
- Bibiyar ci gaba: Bari dalibai su bi diddigin tafiyar koyo. Matakai, matakan da aka samu, za su ciyar da wannan ma'anar nasara akan hanyar zuwa nasara. Wasu ma suna iya samun kansu cikin shakku kan inganta kansu!
- Yi amfani da lada: Ƙarfafa ƙwararrun ɗalibai tare da lada mai daɗi! Yi amfani da allunan jagora, maki lada ko fa'idodi na keɓance don haɓaka neman ilimi na ɗalibai.
Gamification a Horon Wurin Aiki
Gamification yana amfani da abubuwa daga ƙirar wasa don haɓaka tasirin horar da ma'aikata. Samfuran horarwa masu ma'amala kamar simulations, tambayoyi, da yanayin wasan kwaikwayo suna haifar da mafi kyawun haɗin gwiwa da riƙewa.
Hakanan za'a iya tsara shirye-shiryen horarwa na gamuwa don kwaikwayi al'amuran rayuwa na gaske, ba da damar ma'aikata su aiwatar da dabaru masu mahimmanci a cikin yanayi mai aminci.
Bugu da ƙari, gamification yana bawa ma'aikata damar bin diddigin ci gaban koyo ta hanyar matakai da nasarorin ci gaba, yana ba su damar ɗaukar kayan a cikin taki.
Gamification a Marketing
Gamification yana canza kasuwancin gargajiya. Ba wai kawai yana haɓaka ƙwarewar siyayya ba har ma yana haifar da haɗin gwiwar abokin ciniki, amincin alama, da tallace-tallace. Kamfen ɗin tallan tallace-tallace yana ƙarfafa abokan ciniki don shiga cikin ƙalubale ko wasanni don samun kyaututtuka, ta yadda za su haɓaka ma'anar maƙasudi ga alamar.
Dabarun caca, idan aka haɗa su cikin dandamali na kafofin watsa labarun, na iya zama hoto ko bidiyo mai zagaya yanar gizo da sauri. Ana ƙarfafa abokan ciniki don raba maki, baji, ko lada, don haka haɓaka haɗin gwiwa.
Yaƙin neman zaɓe kuma yana samar da bayanai masu mahimmanci. Ta hanyar tattarawa da sarrafa irin waɗannan lambobi, kasuwanci na iya samun fa'idodin tuƙi mai aiki wanda ya dace da bukatun abokan ciniki.
Misalai na Ingantaccen Gamification
Jin an shanye? Kar ku damu! Anan, mun shirya aikace-aikacen zahiri guda biyu na gamification a cikin ilimi da tallace-tallace. Mu duba!
A Ilimi da Horon Wurin Aiki: AhaSlides
AhaSlides yana ba da ɗimbin abubuwan gamification waɗanda suka wuce gabatarwa mai sauƙi, a tsaye. Ba wai kawai mai gabatarwa zai iya yin hulɗa tare da masu sauraro kai tsaye don yin zabe ba, kuma ya shirya taron Q&A tare da su amma kuma ya tsara tambayoyin don ƙarfafa koyo.
AhaSlidesAyyukan tambayoyin da aka gina a ciki yana taimaka wa mai gabatarwa don ƙara zaɓuɓɓuka masu yawa, gaskiya/ƙarya, gajeriyar amsa da sauran nau'ikan tambayoyi a cikin nunin faifai. Za a nuna manyan maki akan allon jagora don haɓaka gasa.
Fara farawa AhaSlides yana da sauƙin sauƙi, saboda suna da girman gaske dakin karatu na samfuri don batutuwa daban-daban, daga darussa zuwa gina ƙungiya.
A cikin Talla: Sakamakon Starbucks
Starbucks ya yi babban aiki na gina riƙewar abokin ciniki da aminci. The Starbucks Rewards app ne mai hazaka motsi, ta yin amfani da gamification abubuwa don ƙarfafa maimaita sayayya da zurfafa dangantaka tsakanin alamar da abokan ciniki.
Starbucks Rewards yana da tsari mai ƙima. Abokan ciniki suna samun taurari ta hanyar siyayya a Starbucks tare da Katin Starbucks mai rijista ko aikace-aikacen hannu. Ana buɗe sabon matakin bayan an kai adadin taurari. Hakanan ana iya amfani da tauraro masu tarin yawa don fansar lada iri-iri, gami da abubuwan sha kyauta, kayan abinci, ko keɓancewa.
Yawan kuɗin da kuke kashewa, mafi kyawun fa'ida. Har ila yau, Starbucks yana aika saƙonnin tallace-tallace na keɓaɓɓen da tayi bisa bayanan membobinsu don haɓaka haɗin gwiwar abokin ciniki da maimaita ziyara.
Kasa zuwa sama
Muna ayyana gamification azaman tsarin aiwatar da abubuwan ƙira-wasa a cikin mahallin da ba na wasa ba. Yanayin gasa da nishadantarwa ya nuna gagarumin yuwuwar canza yadda muke tunkarar ilimi, horarwa, tallace-tallace, da sauran fannoni.
Ci gaba, gamification na iya zama wani muhimmin ɓangare na abubuwan da muke da su na dijital. Ƙarfinsa don haɗawa da haɗa masu amfani akan matakin zurfi ya sa ya zama kayan aiki mai ƙarfi ga kasuwanci da malamai iri ɗaya.
Tambayoyin da
Menene gamification a cikin kalmomi masu sauƙi?
A taƙaice, gamification yana amfani da wasanni ko abubuwan wasa a cikin mahallin da ba na wasa ba don ƙarfafa hallara da ƙarfafa haɗin kai.
Menene gamification da misali?
Duolingo shine mafi kyawun misali na yadda kuke ayyana gamification a cikin mahallin ilimi. Dandalin ya ƙunshi abubuwan ƙirar wasa (maki, matakai, allon jagora, kudin wasan cikin wasa) don ƙarfafa masu amfani don aiwatar da yare yau da kullun. Har ila yau yana ba masu amfani kyauta don samun ci gaba.
Menene bambanci tsakanin gamification da caca?
Wasan kwaikwayo yana nufin aikin ainihin buga wasannin. A gefe guda, gamification yana ɗaukar abubuwan wasa kuma yana amfani da su zuwa wasu yanayi don tada kyakkyawan sakamako.