Umvuzo kunye nomoya woloyiso zisoloko zikhanga izinto ezikhuthaza abasebenzi ukuba benze imveliso ephezulu. Ezi zikhuthaze ukwamkelwa kwe Ukugqwesa kwiNdawo yoMsebenzi kwiminyaka yakutshanje.
Uphando lubonisa i-78% yabasebenzi bakholelwa ukuba i-gamification yenza umsebenzi wabo ube mnandi kwaye ubandakanye. Ukulinganisa kuphucula amanqanaba okuzibandakanya kwabasebenzi ngama-48%. Kwaye umkhwa wamava omsebenzi agamified uya kwanda kule minyaka imbalwa izayo.
Eli nqaku limalunga ne-gamification emsebenzini enceda iinkampani zigcine abasebenzi bebandakanyeka kwaye bekhuthazekile emsebenzini wabo.
Isiqulatho
- Yintoni iGamification kwiNdawo yoMsebenzi?
- Zeziphi iiNzuzo kunye neeNgeniso zokuGamification kwindawo yoMsebenzi?
- Yeyiphi iMizekeliso yeGamification kwiNdawo yoMsebenzi
- Uyisebenzisa njani iGamification kwindawo yokusebenzela?
- Imibuzo ebuzwa qho
Iingcebiso zokuthethana ngcono
Yenza abaphulaphuli bakho babandakanyeke
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🚀 Bamba Imibuzo Yasimahla☁️
Yintoni iGamification kwiNdawo yoMsebenzi?
Ukwenziwa kweGamification kwindawo yokusebenzela kukungeniswa kwezinto zomdlalo kwimeko engeyiyo yomdlalo. Gamified umsebenzi amava kaninzi iyilwe ngamanqaku, iibheji kunye impumelelo, leaderboard ukusebenza, amanqanaba imivalo inkqubela, kunye neminye imivuzo impumelelo.
Iinkampani zizisa ukhuphiswano lwangaphakathi phakathi kwabasebenzi ngokusebenzisa oomatshini bomdlalo ngokuvumela abasebenzi ukuba bafumane amanqaku okugqiba imisebenzi, ethi kamva, inokutshintshwa ngemivuzo kunye nenkuthazo. Oku kujolise ekukhuthazeni abasebenzi ukuba bakhuphisane ukuze baqhube umsebenzi ongcono kunye imveliso. IGamification ikwasetyenziswa kuqeqesho ngenjongo yokwenza ufundo kunye inkqubo yoqeqesho ukhululeke ngakumbi kwaye wonwabile.
Zeziphi iiNzuzo kunye neeNgeniso zokuGamification kwindawo yoMsebenzi?
Ukusebenzisa i-gamification kwindawo yokusebenza kubonisa ingxowa edibeneyo yabagxeki. Kuyinzuzo ukwenza indawo yokusebenza ibe mnandi kwaye ikhuphisane, kodwa isenokujika ibe yintlekele. Makhe sibone ukuba zeziphi iingenelo kunye nobubi bamava omsebenzi agamified ekufuneka iinkampani zinike ingqalelo kuwo.
IiNzuzo zokuGamification kwiNdawo yoMsebenzi
Nazi ezinye izinto eziluncedo kwindawo yokusebenzela kunye neminye imizekelo.
- Ukwandisa ukuzibandakanya kwabasebenzi: Kucacile ukuba abasebenzi bayakhuthazeka ukuba basebenze nzima benemivuzo engakumbi kunye nenkuthazo. I-LiveOps, iziko lokufowunelwa ngaphandle kwefemu, iphumelele uphuculo olubalulekileyo ngokubandakanya ukulinganisa kwimisebenzi yayo. Ngokuzisa izinto zomdlalo kwi umvuzo abasebenzi, banciphisa amaxesha umnxeba nge 15%, intengiso ukwanda ubuncinane 8%, kunye nokwaneliseka umthengi ngcono 9%.
- Inika uphawu lwenkqubela phambili kunye nempumelelo: Kwindawo yokusebenzela ehlaziyiweyo, abasebenzi bafumana uhlaziyo oluthe gqolo lokusebenza njengoko berhola kumanqanaba aphezulu kunye neebheji. Yindawo enika umdla nejolise kwiinjongo apho abasebenzi baqhubeleka phambili nenkqubela phambili yabo.
- Chonga ezona zilungileyo nezimbi: Ibhodi ekhokelayo kwi-gamification inokunceda abaqeshi baphonononge ngokukhawuleza ukuba ngubani oyena basebenzi beenkwenkwezi, kwaye ngubani ongabandakanyekanga kwimisebenzi. Kwangaxeshanye, kunokulinda abaphathi ukuba batsalele ingqalelo kubasebenzi abaqalayo, abanye ngoku banokuzibona izinto ngokwabo baze bafunde omnye komnye. Yiloo nto i-NTT Data kunye ne-Deloitte basebenzela kuyo ukwenza abasebenzi babo baphuhlise izakhono zabo ngokudlala umdlalo kunye nabanye oogxa.
- Uhlobo olutsha lweziqinisekiso: Ukwenziwa kweGamification kunokwazisa indlela entsha yokuqaphela kunye nokunika abasebenzi ngetyala ngezakhono zabo kunye nempumelelo yabo, enokuba lulongezelelo oluxabisekileyo kwimveli. ukusebenza kweemetriki. Ngokomzekelo, inkampani ye-software ye-software yaseJamani i-SAP iqeshe inkqubo yamanqaku ukubeka abaxhasi bayo abaphezulu kwi-SAP Community Network (SCN) iminyaka eyi-10.
Imingeni yeGamification kwiNdawo yoMsebenzi
Makhe sijonge izinto ezingeloncedo ngamava okusebenza gamified.
- Abasebenzi abathotyiweyo: Ukuphuculwa akukhuthazi abasebenzi ngalo lonke ixesha. "Ukuba kukho i-10,000 yabasebenzi, kwaye ibhodi yabaphambili ibonisa kuphela abasebenzi abaphezulu abali-10, amathuba okuba umsebenzi ophakathi abe kwi-10 ephezulu aphantse abe ngu-zero, kwaye oko kuthoba abadlali," utshilo uGal Rimon, i-CEO kunye nomseki weGamEffective. .
- Awusengomdlalo wokudlala ngokufanelekileyo: Xa imisebenzi yabantu, ukunyuselwa, kunye nokunyuswa kwemivuzo kuxhomekeke kwinkqubo efana nomdlalo, kukho isihendo esinamandla sokuqhatha okanye ukufumana iindlela zokusebenzisa naziphi na izikroba kwinkqubo. Kwaye kunokwenzeka ukuba abanye abasebenzi bazimisele ukuhlaba abasebenzi babo ngasemva ukuze bathathe izinto eziphambili.
- Umngcipheko wokungabikho: Nantsi into. Inkampani inokutyala imali kwinkqubo efana nomdlalo, kodwa ukuba abasebenzi baya kudlala ixesha elingakanani de badikwe yinto engalindelekanga. Xa ixesha lifika, abantu abasayi kudlala umdlalo.
- Kuyabiza ukuphuhlisa: "Ukwenziwa kweGamification kuya kuphumelela okanye kusilele ngokusekwe ekubeni ngubani onegalelo kuyilo lomdlalo, esona sigqibo sibalaseleyo sendlela eyilwe kakuhle ngayo," utshilo uMike Brennan, umongameli kunye negosa eliyintloko lenkonzo eLeapgen. Ayisiyomidlalo kuphela exabisa kakhulu ukuyiphuhlisa, kodwa ikwayindleko ukuyigcina.
Yeyiphi iMizekeliso yeGamification kwiNdawo yoMsebenzi
Iinkampani zidlala njani indawo yokusebenza? Makhe sijonge eyona mizekelo ilungileyo emine yendawo yokusebenzela.
AhaSlides Imidlalo eSekwe kwimibuzo
Elula kodwa esebenzayo, Quiz-based Games ukusuka AhaSlides inokulungiswa kuzo naziphi na izihloko kulo naluphi na uhlobo lwenkampani. Yimibuzo ekwi-intanethi enezinto zomdlalo kwaye abathathi-nxaxheba banokuyidlala ngefowuni yabo ngoko nangoko. Ibhodi yabaphambili ikuvumela ukuba ujonge imeko yakho yangoku kunye namanqaku nangaliphi na ixesha. Kwaye unokuhlaziya imibuzo emitsha ukuze uhlaziye umdlalo ngalo lonke ixesha. Lo mdlalo uqhelekile phantse kulo lonke uqeqesho lwenkampani kunye nemisebenzi yokwakha iqela.
Ihotele yam yaseMarriott
Lo ngumdlalo wokulinganisa oye waphuhliswa nguMarriott International ukuqasha abantu abatsha. Ayilandeli yonke imiba ye-classical gamification, kodwa yenza ukuba ibe ngumdlalo weshishini ofuna ukuba abadlali bayile indawo yabo yokutyela, balawule uluhlu lwempahla, baqeqeshe abasebenzi, kwaye bakhonze iindwendwe. Abadlali bafumana amanqaku ngokusekelwe kwinkonzo yabo yabathengi, kunye namanqaku anikezelweyo ukuba aneliseke abathengi kunye nokuxhuzulwa imali ngenxa yenkonzo engekho mgangathweni.
Ukukhwela kwi-Deloitte
I-Deloitte iguqule i-classic Inkqubo yokukhwela kunye ne-powerpoint kumdlalo onomdla ngakumbi, apho abasebenzi abatsha badibana nabanye abaqalayo kwaye bafunde malunga nobumfihlo, ukuthobela, imigaqo kunye neenkqubo kwi-intanethi. Oku kuxabisa kakhulu kwaye kukhuthaza intsebenziswano kunye nokuziva ungowabantu abasaqalayo.
IBluewolf ikhuthaza i-#GoingSocial yoKwazisa ngeBrand
IBluewolf yazisa inkqubo ye-#GoingSocial, isebenzisa itekhnoloji ukukhulisa ukuzibandakanya kwabasebenzi kunye nobukho benkampani kwi-intanethi. Bakhuthaze abasebenzi ukuba basebenzisane, bafezekise amanqaku e-Klout angama-50 okanye ngaphezulu, kwaye babhale blog izithuba zegosa lenkampani blog. Enyanisweni, yayiyindlela yokunceda abasebenzi kunye nenkampani.
Uyisebenzisa njani iGamification kwindawo yokusebenzela?
Zininzi iindlela zokuzisa i-gamification emsebenzini, eyona ndlela ilula neqhelekileyo kukuzibandakanya kuqeqesho, ukwakha iqela, kunye nenkqubo yokukhwela.
Kunokuba utyale imali kwinkqubo eyomeleleyo esekwe kumdlalo, iinkampani ezincinci kunye namaqela akude anokusebenzisa amaqonga omdlalo njenge AhaSlides ukukhuthaza uqeqesho olonwabisayo kunye nemisebenzi yokwakha iqela nge-quiz-based gamification. Ukunyaniseka, kulungile ngokwaneleyo.
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Imibuzo ebuzwa qho
I-Gamification isetyenziswa njani emsebenzini?
Ukwenziwa kweGamification emsebenzini kubandakanya ukudityaniswa kwezinto ezifana namanqaku, iibheji, iibhodi zabakhokelayo, kunye nemivuzo emsebenzini ukwenza umsebenzi wonwabe ngakumbi kwaye uqhube iindlela zokuziphatha ezinqwenelekayo.
Nguwuphi umzekelo wokudlala umdlalo kwindawo yokusebenza?
Thatha A leaderboard tracking impumelelo umqeshwa njengomzekelo. Abasebenzi bafumana amanqaku okanye udidi lokuphumelela iinjongo ezithile okanye imisebenzi, kwaye ezi mpumelelo ziboniswa esidlangalaleni kwibhodi yabaphambili.
Kutheni le nto umdlalo ulungile emsebenzini?
I-Gamification emsebenzini ibonelela ngeenzuzo ezininzi. Yandisa inkuthazo yabasebenzi, ukuzibandakanya, kwaye idala ukhuphiswano lwangaphakathi olusempilweni ngakumbi. Ukongeza, inika ulwazi oluxabisekileyo oluqhutywa yidatha malunga nokusebenza kwabasebenzi.
I-gamification inokuqhuba njani ukusebenza kwendawo yokusebenza?
Inkalo yokukhuphisana ye-gamification yenye yabaqhubi abaphambili abanokukhuthaza abasebenzi ukuba baphumelele ngokwabo kunye noontanga babo.
Ref: khamphani | I-SHRM | Iziko le-HR trend