Umvuzo kunye nomoya wokuphumelela zihlala zikhangayo ezikhuthaza abasebenzi ukuba benze imveliso ephezulu. Oku kukhuthaze ukwamkelwa kweGamification kwiNdawo yoMsebenzi kwiminyaka yakutshanje.
Uphando lubonisa i-78% yabasebenzi bakholelwa ukuba i-gamification yenza umsebenzi wabo ube mnandi kwaye ubandakanye. Ukulinganisa kuphucula amanqanaba okuzibandakanya kwabasebenzi ngama-48%. Kwaye umkhwa wamava omsebenzi agamified uya kwanda kule minyaka imbalwa izayo.
Eli nqaku limalunga ne-gamification emsebenzini, enceda iinkampani zigcine abasebenzi bexakekile kwaye bekhuthazekile emsebenzini wabo.

Isiqulatho
Yintoni iGamification kwiNdawo yoMsebenzi?
Ukwenziwa kweGamification emsebenzini kukungeniswa kwezinto zomdlalo kwimeko engeyiyo yomdlalo. Gamified umsebenzi amava kaninzi iyilwe ngamanqaku, iibheji kunye impumelelo, leaderboard ukusebenza, imivalo inkqubela, kunye neminye imivuzo impumelelo.
Iinkampani zizisa ukhuphiswano lwangaphakathi phakathi kwabasebenzi ngokusebenzisa oomatshini bomdlalo ngokuvumela abasebenzi ukuba bafumane amanqaku okugqiba imisebenzi, enokuthi kamva itshintshiswe ngemivuzo kunye nenkuthazo. Oku kujolise ekukhuthazeni abasebenzi ukuba bakhuphisane ukuze baqhubele phambili ukusebenza kakuhle kwemisebenzi kunye nemveliso. IGamification ikwasetyenziswa kuqeqesho ngeenjongo zokwenza ukufunda kunye inkqubo yoqeqesho ukhululeke ngakumbi kwaye wonwabile.
Zeziphi iiNzuzo kunye neeNdleko zokuGamification kwiNdawo yoMsebenzi?
Ukusebenzisa i-gamification kwindawo yokusebenzela kubonisa ingxowa edibeneyo yabagxeki. Kuyinzuzo ukwenza indawo yokusebenza ibe mnandi kwaye ibe nokhuphiswano, kodwa isenokujika ibe yintlekele. Makhe sibone ukuba zeziphi iingenelo kunye nobubi bamava omsebenzi agamified ukuba iinkampani kufuneka zithathele ingqalelo.
benefits
Nazi ezinye izinto eziluncedo kwindawo yokusebenzela kunye neminye imizekelo.
- Ukwandisa ukuzibandakanya kwabasebenzi: Kucacile ukuba abasebenzi bayakhuthazeka ukuba basebenze nzima benemivuzo engakumbi kunye nenkuthazo. I-LiveOps, iziko lokufowunelwa ngaphandle kwefemu, iphumelele uphuculo olubalulekileyo ngokubandakanya ukulinganisa kwimisebenzi yayo. Ngokuzisa izinto zomdlalo ukuvuza abasebenzi, banciphisa amaxesha okufowuna nge-15%, banyusa ukuthengisa nge-8% ubuncinci, kwaye baphucula ukwaneliseka kwabathengi nge-9%.
 - Inika uphawu lwenkqubela phambili kunye nempumelelo: Kwindawo yokusebenzela ehlaziyiweyo, abasebenzi bafumana uhlaziyo oluthe gqolo lokusebenza njengoko berhola kumanqanaba aphezulu kunye neebheji. Yindawo enika umdla nejolise kwiinjongo apho abasebenzi baqhubeleka phambili nenkqubela phambili yabo.
 - Chonga ezona zilungileyo nezimbi: Ibhodi ekhokelayo kwi-gamification inokunceda abaqeshi baphonononge ngokukhawuleza ukuba ngubani oyena basebenzi beenkwenkwezi, kwaye ngubani ongabandakanyekanga kwimisebenzi. Kwangaxeshanye, kunokulinda abaphathi ukuba batsalele ingqalelo kubasebenzi abaqalayo, abanye ngoku banokuzibona izinto ngokwabo baze bafunde omnye komnye. Yiloo nto i-NTT Data kunye ne-Deloitte basebenzela kuyo ukwenza abasebenzi babo baphuhlise izakhono zabo ngokudlala umdlalo kunye nabanye oogxa.
 - Uhlobo olutsha lweziqinisekiso: Ukwenziwa kweGamification kunokwazisa indlela entsha yokuqaphela kunye nokunika abasebenzi ngetyala ngezakhono zabo kunye nempumelelo yabo, enokuba yinto eyongezelelweyo exabisekileyo kwiimetriki zokusebenza eziqhelekileyo. Ngokomzekelo, inkampani ye-software ye-software yaseJamani i-SAP iqeshe inkqubo yamanqaku ukubeka abaxhasi bayo abaphezulu kwi-SAP Community Network (SCN) iminyaka eyi-10.
 
mngeni
Makhe sijonge izinto ezingeloncedo ngamava okusebenza gamified.
- Abasebenzi abathotyiweyo: IGamification ayibakhuthazi abasebenzi ngalo lonke ixesha. "Ukuba kukho abasebenzi abayi-10,000, kwaye ibhodi yabaphambili ibonisa kuphela abasebenzi abaphezulu abali-10, amathuba okuba umsebenzi ophakathi abe kwi-10 ephezulu aphantse abe ngu-zero, kwaye oko kuthoba abadlali," utshilo uGal Rimon, i-CEO kunye nomseki weGamEffective.
 - Awusengomdlalo wokudlala ngokufanelekileyo: Xa imisebenzi yabantu, ukunyuselwa, kunye nokunyuswa kwemivuzo kuxhomekeke kwinkqubo efana nomdlalo, kukho isihendo esinamandla sokuqhatha okanye ukufumana iindlela zokusebenzisa naziphi na izikroba kwinkqubo. Kwaye kunokwenzeka ukuba abanye abasebenzi bazimisele ukuhlaba abo basebenza nabo ngasemva ukuze bathathe indawo yokuqala.
 - Umngcipheko wokungabikho: Nantsi into. Inkampani inokutyala imali kwinkqubo efana nomdlalo, kodwa ukuba abasebenzi baya kudlala ixesha elingakanani de badikwe yinto engalindelekanga. Xa ixesha lifika, abantu abasayi kudlala umdlalo.
 - Kuyabiza ukuphuhlisa: "Ukwenziwa kweGamification kuya kuphumelela okanye kusilele ngokusekwe ekubeni ngubani onegalelo kuyilo lomdlalo, esona sigqibo sibalaseleyo sendlela eyilwe kakuhle ngayo," utshilo uMike Brennan, umongameli kunye negosa eliyintloko lenkonzo eLeapgen. Ayisiyomidlalo kuphela exabisa kakhulu ukuyiphuhlisa, kodwa ikwayindleko ukuyigcina.
 
Imizekelo yeGamification kwiNdawo yoMsebenzi
Iinkampani zidlala njani indawo yokusebenza? Makhe sijonge eyona mizekelo ilungileyo emine yendawo yokusebenzela.
Imidlalo eSekwe kwiMibuzo ye-AhaSlides
Ilula kodwa iyasebenza, Imidlalo esekwe kwi-Quiz esuka kwi-AhaSlides inokulungiswa kuso nasiphi na isihloko kulo naluphi na uhlobo lwenkampani. Yimibuzo ekwi-intanethi enezinto zomdlalo kwaye abathathi-nxaxheba banokuyidlala ngefowuni yabo ngoko nangoko. Ibhodi yabaphambili ikuvumela ukuba ujonge imeko yakho yangoku kunye namanqaku nangaliphi na ixesha. Kwaye unokuhlaziya imibuzo emitsha ukuze uhlaziye umdlalo ngalo lonke ixesha. Lo mdlalo uqhelekile phantse kuzo zonke iinkampani zoqeqesho kunye nemisebenzi yokwakha iqela.

Ihotele yam yaseMarriott
Lo ngumdlalo wokulinganisa oye waphuhliswa nguMarriott International ukuqasha abantu abatsha. Ayilandeli yonke imiba yemidlalo yakudala, kodwa iyenza ibe ngumdlalo weshishini ofuna ukuba abadlali bayile indawo yabo yokutyela, balawule uluhlu lwempahla, baqeqeshe abasebenzi, kwaye bakhonze iindwendwe. Abadlali bafumana amanqaku ngokusekelwe kwinkonzo yabo yabathengi, kunye namanqaku anikezelwa kubathengi abanelisekile kunye nokutsalwa kwenkonzo engafanelekanga.
Ukukhwela kwi-Deloitte
I-Deloitte iguqule i-classic Inkqubo yokukhwela ngePowerPoint ibe ngumdlalo onomdla ngakumbi, apho abasebenzi abatsha badibana nabanye abaqalayo kwaye bafunde malunga nobumfihlo, ukuthobela, imigaqo kunye neenkqubo kwi-intanethi. Oku konga iindleko kwaye kukhuthaza intsebenziswano kunye nokuziva ungowabantu abasaqalayo.
IBluewolf ikhuthaza i-#GoingSocial yoKwazisa ngeBrand
IBluewolf yazisa inkqubo ye-#GoingSocial, isebenzisa itekhnoloji ukukhulisa ukuzibandakanya kwabasebenzi kunye nobukho benkampani kwi-intanethi. Bakhuthaze abasebenzi ukuba basebenzisane, bafezekise amanqaku e-Klout angama-50 okanye ngaphezulu, kwaye babhale blog izithuba zegosa lenkampani blog. Enyanisweni, yayiyindlela yokunceda abasebenzi kunye nenkampani.

Uyizisa njani iGamification kwiNdawo yoMsebenzi
Zininzi iindlela zokuzisa i-gamification kwindawo yokusebenza; eyona ndlela ilula neqhelekileyo kukubandakanyeka kuqeqesho, ukwakha iqela, kunye nenkqubo yokukhwela.
Endaweni yokutyala imali kwinkqubo eyomeleleyo esekwe kumdlalo, iinkampani ezincinci kunye namaqela akude anokusebenzisa amaqonga omdlalo afana neAhaSlides ukukhuthaza uqeqesho olumnandi kunye nemisebenzi yokwakha iqela ngomdlalo osekwe kwimibuzo. Ukunyaniseka, kulungile ngokwaneleyo.
Imibuzo ebuzwa qho
I-Gamification isetyenziswa njani emsebenzini?
Ukwenziwa ngcono kwindawo yokusebenzela kubandakanya ukudityaniswa kwezinto ezifana namanqaku, iibheji, iibhodi zabakhokelayo, kunye nemivuzo emsebenzini ukwenza umsebenzi wonwabe ngakumbi kwaye uqhube indlela yokuziphatha enqwenelekayo.
Nguwuphi umzekelo wokudlala umdlalo kwindawo yokusebenza?
Thatha A leaderboard tracking impumelelo umqeshwa njengomzekelo. Abasebenzi bafumana amanqaku okanye udidi lokuphumelela iinjongo ezithile okanye imisebenzi, kwaye ezi mpumelelo ziboniswa esidlangalaleni kwibhodi yabaphambili.
Kutheni le nto umdlalo ulungile emsebenzini?
I-Gamification emsebenzini ibonelela ngeenzuzo ezininzi. Yandisa inkuthazo yabasebenzi, ukuzibandakanya, kwaye idala ukhuphiswano lwangaphakathi olusempilweni ngakumbi. Ukongeza, inika ulwazi oluxabisekileyo oluqhutywa yidatha malunga nokusebenza kwabasebenzi.
I-gamification ingayiqhuba njani indlela yokusebenza emsebenzini?
Inkalo yokukhuphisana ye-gamification yenye yabaqhubi abaphambili abanokukhuthaza abasebenzi ukuba baphumelele ngokwabo kunye noontanga babo.
Ref: khamphani | I-SHRM | Iziko le-HR trend