Icebreaker with Pin on Image
Seven picture questions for the start of a meeting, workshop or class. People tap a map, a mood grid, a day timeline or a set of photos to drop a pin, and everyone sees where the group lands.
Seven picture questions for the start of a meeting, workshop or class. People tap a map, a mood grid, a day timeline or a set of photos to drop a pin, and everyone sees where the group lands.
A reusable end-of-unit review round for ages 11 to 14, built as a classroom escape room. Students join on their phones, answer timed True or False, Fill in the Blanks, Match Pairs and Pick Answer questions, then escape four locked rooms of maths, science, English and geography clues to find the door code. A leaderboard and speaker notes with every answer are included; swap in this week's topics to run it again.
A best friend quiz you make your own. Three rounds cover favourites, habits and shared memories, with a leaderboard after each scored round. The quiz slides carry example answers: replace them with options about you and tick the true one, as the hidden host slide explains. The word cloud, rating scale, photo wall and open-ended slides need no answer key, so friends can share guesses, photos and favourite memories.
A gamification vocabulary escape room for teachers and trainers. Players join on their phones, warm up with Pick Answer, True or False, Fill in the Blanks and Match Pairs questions, then work through three locked rooms of clues on points, streaks, badges, leaderboards and motivation to find the four-digit door code. Timers, a leaderboard and speaker notes are included, and every clue can be swapped for your own topic.
Timed activities for a meeting, workshop or training session, built around the AhaSlides countdown timer. It includes a pair brainstorm with a five-minute timer, a four-question quiz round, a ten-minute break that starts by itself and three one-minute speaker timers. You can start, pause and reset each timer while you present, and people who joined see the same countdown on their phones.
A friendly truth or dare game for a group. Spin a wheel to pick who is in the hot seat, spin again for truth or dare, then play through ready-made prompts while everyone joins in on their phones. Includes house rules, a Q&A slide for collecting truths, a word cloud, live polls for each dare's verdict and a closing rating scale. Every prompt is inclusive: no drinking, nothing unkind, and anyone can pass. Swap the names on the player wheel for your own group before you start.
A 14-slide live quiz you can run inside PowerPoint with the AhaSlides add-in. Players join on their own phones with the QR code or join link, then answer True or False, Pick Answer, Short Answer, Correct Order and Match Pairs questions, each with its own time limit. Two leaderboards, a closing poll and speaker notes are included. Swap in questions on your own topic to reuse it.
Let staff react live at a town hall as each announcement lands. Seven emoji polls capture applause, surprise and first reactions, and a Q&A slide lets people send and upvote questions for leaders, anonymously if they prefer.
Measure confidence before and after a training session on difficult conversations. Six emoji polls show how a group feels on each skill, so the trainer can see what moved.
Show a statement, let the room react with an emoji, then talk about it. Six workplace statements give a trainer a quick read on opinions before the discussion starts.
Settle small team decisions in a tap. Six emoji polls help a meeting pick priorities, check in on workload and agree next steps without a long discussion.
Start a conference with one emoji each: the whole room taps how they feel and the reactions fly across the big screen. Six quick polls cover mood, energy and what people want from the day.
Kick off a new team or welcome new starters with a quick personality check-in. Everyone answers ten statements on their phone and finds out which of five types they lean towards: The Explorer, The Achiever, The Spark, The Ally or The Anchor. The big screen shows the room's mix, each person gets a result card to keep, and the follow-up slides turn the results into a conversation about how you work best together.
A Missing Letters round on the words behind great customer service, from POLITE and REFUND to ESCALATE and ACKNOWLEDGE. Players fill the gaps on their phones against the clock, with a leaderboard at the end. A quick, competitive warm-up for customer service training, onboarding and team huddles.
A workplace safety word game: nine safety terms, from EXIT and HELMET to EXTINGUISHER and ERGONOMICS, each with a clue. Players fill the missing letters on their phones, the words get harder as you go, and a leaderboard closes the round. Use it in safety inductions, toolbox talks and refresher training.
A Missing Letters quiz on medical vocabulary, from PULSE to SPHYGMOMANOMETER. Each word comes with a plain-English clue and a picture; players fill the missing letters on their phones and the leaderboard tracks who knows the ward words best. For healthcare training, nursing students and medical English lessons.
Guess the famous name from a clue and a few letters. Nine well-known people from sport, music, science and public life, easy to hard, played as a Missing Letters round where everyone fills the gaps on their phone and races up the leaderboard. A quick icebreaker for teams, events and classes.
A Missing Letters word game for English learners. Ten everyday words, from CUP to APPOINTMENT, each with a picture clue: players drag the missing letters into the gaps on their phones, the questions get harder as you go, and a leaderboard closes the round. Good for ESOL classes, vocabulary review and lesson warm-ups.
Keep an event audience involved from opening to close, then collect feedback before they leave. Includes live Q&A, polls, a quick quiz with a leaderboard, rating scales, an NPS question and open feedback. Edit the questions to fit your agenda.
A playbook for running engaging online sessions. Five practical tips, each paired with a live slide you can try straight away: word cloud, poll, true or false, Q&A and rating scale. Use it to train facilitators or as a ready-made session.
Webinar icebreakers that work with cameras off. Attendees join from their phones, share their setup in an image poll, rank and rate, play a short quiz and spin the wheel. A light way to warm up any online audience in the first ten minutes.
End the week on a high with this Friday team engagement template. Share wins in a word cloud, rate the week, play a quick quiz with a live leaderboard, spin the wheel and swap weekend plans. Ready to run as it is, or swap in your own questions.
A starter template for virtual training sessions. Check what learners already know, set goals, teach a topic, test it with a quiz and match pairs, measure confidence before and after, and close with Q&A. Replace the sample topic with your own.
Icebreakers for events, conferences and meetups. Guests scan a QR code to join, pin where they travelled from, vote in image polls, play find-someone-who and spin the wheel to meet new people. Built to get a room of strangers talking in minutes.
A quick Monday check-in for any team. Take the room's mood with emoji scales and polls, share priorities for the week, answer a warm-up question and spot who needs support. Takes about ten minutes and works in person or online.
15 fun science and nature questions about animals, space, weather and the human body. Mixes Pick Answer, True or False, short answer, matching, ordering and sorting, with live leaderboards. Surprising facts that get everyone talking.
A light, laugh-out-loud trivia quiz about everyday life: snacks, gadgets, habits and the little things we all do. 15 easy-going questions mixing Pick Answer, True or False, matching, ordering and sorting, with a live leaderboard. Perfect as a first quiz for any group.
Test your crowd on TikTok trends, hit films, games, music and internet slang. 14 pop culture questions mixing Pick Answer, True or False, short answer, matching, ordering and sorting, with live leaderboards to crown the main character.
Take your audience around the world in 14 questions on countries, landmarks, flags and travel facts. Pick Answer, True or False, matching, ordering, sorting and a drop-a-pin map round, with leaderboards along the way. Great for a team break or classroom warm-up.

Compare AI chatbots, work setups, streaming services, phones and your own team on every angle at once. Each radar chart overlays the options so the room can see the trade-offs live. Great for meetings, workshops and team discussions.

Rate this year's biggest TV characters on courage, loyalty, humour and more, then rate yourself. Radar charts show how the room sees each character side by side. A fun icebreaker or team-building game for any group.

Rate your week on the things that shape work: your boss, workload, pay and benefits, setup and AI tools. Each radar chart builds the team's shape live, so you can spot what is working and what needs a fix. Ideal for staff check-ins and team meetings.

A one-slide escape room on 2026 pop culture: 18 clues on the year's biggest films, songs, shows and awards moments. Teams crack each lock to escape. Great as a lively trivia break or a team-building icebreaker.

A one-slide escape room on NASA's Artemis II mission: 18 clues on the crew, the spacecraft and the flight around the Moon. Teams solve each lock to make it home. Great as a team-building challenge or a science trivia break.

A one-slide escape room on the 2026 World Cup: 18 clues on the final, the Golden Boot, host cities and record-breakers. Teams crack each lock to break out before full time. Great as a quick team-building warm-up or a fun trivia break.
A short reset to calm the room before a big meeting or deadline: a quick mood scale, a guided 60-second breathing moment, a one-word check-in and simple habits to take away. Ideal for staff check-ins and the start of any meeting.
A 20-question Thanksgiving general knowledge quiz in two rounds: the 1621 harvest feast, the Macy's parade, presidential turkey pardons, turkey trivia and the dishes on the table. Mixes multiple choice, true or false, fill in the blanks, matching, sorting and ordering, with a leaderboard after each round.
The 90s saw kids feeding virtual pets on keychains, Harry Potter debuted, Friends at Central Perk, and the web launched. The era had iconic gadgets, films, and the rise of Myspace.
This presentation humorously explores quirky Halloween themes: spider socks, zombie brains, vampire habits, witchy wheels, shopping ghosts, and fun skeleton jokes, all celebrating the spooky spirit!
Explore Halloween's history: from Ireland's lanterns and Frankenstein's author to Dracula's Castle. Discover fun facts about jack-o'-lanterns, spooky films, and Halloween memories!

Fifteen fill-in-the-blank questions in three rounds: easy, medium and hard. Each round mixes general knowledge across science, geography and history, and players fill in the missing word on their phones. Use it as a warm-up, a revision game or a quiz night.

A 12-question customer service quiz for team training. Eight true or false statements cover active listening, rapport, clear language, updates and empathy, followed by four multiple-choice questions on handling frustrated customers and closing a call well. Use it in onboarding, a refresher session or a team meeting.

Open a workshop with three quick word clouds: a one-word check-in, each person's goal for the session, and what would make the day a success. Answers group into a live cloud, so the room sees shared themes in seconds.

A 1-minute breathing reset for groups

Share a personal photo, reveal your workday essential, draw your spirit animal, and suggest a fun team activity we can do together!

A 10-question general knowledge quiz across science, geography, history, culture and economics, with true-or-false and multiple-choice rounds, timers on every question and a leaderboard at the halfway point and the end.
The Great Wall isn't visible from the Moon. Venus has a day longer than its year. KPop Demon Hunters is Netflix's top film. Bananas are berries; strawberries aren't. Octopuses have three hearts.
A duck race that picks a winner at random. Everyone who joins on their phone becomes a duck in the pond. Start the race and the first duck over the line wins. Use it for prize draws, choosing who goes next, or a short break in a meeting or lesson.

Explore the Red Planet, triads, oceans, and emotions about school. Identify primary colors, optional subjects, Paris, antonyms, and match items while categorizing subjects effectively.

Explore what aids learning, select rewards for our class quiz winner ($30 total), and decide how to utilize our next 90-minute lesson effectively.
Official templates help you prepare interactive presentations for training, meetings, classes, and workshops. Community templates are created by users and shared to inspire others.
All templates are free to download and host, but some may exceed the free plan limits (5 quiz questions or 3 polls), which require a paid plan.