Ingabe ungumhlanganyeli?

Masichaze I-Gamification | Izibonelo Eziyisi-6 Zomhlaba Wangempela Zokukhuthaza Ukuhamba Kwakho Okulandelayo

Kwethulwa

I-Thorin Tran 17 January, 2024 9 min ifundwe

Ingabe uyazi ukuthi umuntu ovamile manje unesikhathi sokunaka esifushane kunesenhlanzi yegolide? Ziningi nje iziphazamiso ezizungezile. Bonke ubuchwepheshe emhlabeni wanamuhla, izaziso eziphuma njalo, amavidiyo amafushane aqhumayo, nokunye, kusivimbile ukuthi singagxili. 

Kodwa ingabe lokho kusho ukuthi isintu ngeke sisakwazi ukugaya ukwaziswa okude nokuyinkimbinkimbi? Lutho neze. Nokho, singase sidinge usizo oluncane ukuze siqondise ngokugcwele ingqondo yethu. Izindlela ezinjengokwenza imidlalo zibandakanya izingqondo zethu, zigcine izinkulumo/izethulo zijabulisa, futhi zenze kube lula ukumuncwa kolwazi. 

Hlanganyela nathi kulesi sihloko njengathi echaza i-gamification futhi sikubonise ukuthi amabhizinisi asebenzisa kanjani i-gamification ngendlela egcwele ngayo.

Okuqukethwe

Iyini i-Gamification? Uyichaza Kanjani I-Gamification?

I-Gamification ukusetshenziswa kwama-elementi edizayini yegeyimu nezimiso ezihlobene negeyimu kokuqukethwe okungezona kwegeyimu. Lesi senzo sihlose ukubandakanya kanye nokugqugquzela ababambiqhaza ekufinyeleleni izinjongo ezifiselekayo. 

Emgogodleni wayo, i-gamification iyaguquguquka futhi iguquguquka. Isetshenziswa kuzo zonke izimboni ezihlukahlukene, nezicelo ezingapheli ngezinjongo ezihlukahlukene. Izinkampani ziyisebenzisela ukukhuthaza abasebenzi, izikhungo zezemfundo ziyisebenzisela ukufundisa abafundi, amabhizinisi ayisebenzisela ukubandakanya amakhasimende,… uhlu luyaqhubeka. 

Emsebenzini, ukwenza i-gamification kungakhuphula ukubamba iqhaza kwabasebenzi nokuzibandakanya. Ekuqeqesheni, i-gamification inganciphisa isikhathi sokuqeqesha ngo-50%.

Umbhalo ohlukile


Ingabe ufuna ithuluzi elingcono lokuhlanganyela?

Engeza ubumnandi obuningi ngenhlolovo ebukhoma engcono kakhulu, imibuzo nemidlalo, konke kutholakala ezethulweni ze-AhaSlides, ezilungele ukwabelana nesixuku sakho!


🚀 Bhalisa Mahhala☁️

Okuningi ngesihloko seGamification

Gcwalisa okuqukethwe kwakho ngezici zemibuzo ye-AhaSlides

Izakhi Eziyinhloko Ezichaza I-Gamification

Ngokungafani nokufunda okusekelwe emdlalweni, ukwenza igeyimu kuhlanganisa kuphela izici zegeyimu ezimbalwa ukuze kuqalise ukuncintisana nokugqugquzela ababambiqhaza. Lezi zakhi zivamile ekwakhiweni kwegeyimu, ezibolekiwe, futhi zisetshenziswa kokuqukethwe okungewona wegeyimu. 

Ezinye zezinto ezidume kakhulu ezichaza i-gamification yilezi: 

  • Izinhloso: I-Gamification iyithuluzi elisetshenziselwa ukufeza izinjongo nezinjongo ezichazwe ngokucacile. Lokhu kunikeza umuzwa wenhloso kanye nesiqondiso kubahlanganyeli. 
  • imivuzo: Imiklomelo, ephathekayo noma engabambeki, isetshenziselwa ukugqugquzela abasebenzisi ukuthi benze izenzo ezifiselekayo. 
  • inchubekelembili: Izinhlelo ezigamified ngokuvamile zihlanganisa ileveli noma isistimu enezigaba. Abahlanganyeli bangathola amaphuzu okuhlangenwe nakho, bakhuphule izinga, noma bavule izici njengoba befinyelela ama-milestone amisiwe. 
  • Impendulo: Izinto ezazisa ababambiqhaza mayelana nenqubekelaphambili yabo nokusebenza kwabo. Igcina izenzo zabo zihambisana nemigomo futhi ikhuthaza intuthuko. 
  • Izinselele kanye nezithiyo: Izinselele, izindida, noma izithiyo ziklanywa ngokusekelwe emigomweni efiselekayo. Lokhu kukhuthaza ukuxazulula izinkinga nokuthuthukiswa kwamakhono. 
  • Ukusebenzisana Komphakathi kanye Nomuzwa Womphakathi: Izinto zomphakathi, njengamabhodi wabaphambili, amabheji, imiqhudelwano, nokusebenzisana, zikhuthaza ukuxhumana nabantu. Isungula ubudlelwano nokwethembana phakathi kwabahlanganyeli. 
Izakhi ezibalulekile ezichaza i-gamification
Izakhi ezibalulekile ezichaza i-gamification

I-Gamification Esenzweni: I-Gamification Izifeza Kanjani Izinjongo Ezihlukene?

Wonke umuntu uthanda umdlalo omncane. Ingena endabeni yethu yokuncintisana, ivusa umuzwa wokusebenzelana, futhi ikhuthaze izimpumelelo. I-Gamification isebenza ngomgomo ofanayo oyisisekelo, isebenzisa izinzuzo zemidlalo futhi izisebenzisa ezizindeni ezihlukahlukene. 

I-Gamification Kwezemfundo

Sonke siyazi ukuthi izifundo zingama kanjani futhi zibe nzima. I-Gamification inamandla okuguqula imfundo ibe umsebenzi osebenzisanayo nojabulisayo. Ivumela abafundi ukuthi baqhudelane bodwa egameni lolwazi, ukuzuza amaphuzu, amabheji, nemivuzo. Lokhu kukhuthaza abafundi ukuthi bafunde futhi bamunce ulwazi kangcono.

I-Gamification ikhuthaza abafundi ukuthi babambe iqhaza ngenkuthalo emfundweni yabo. Kunokuba bathole izifundo ngokungenzi lutho kothisha, abafundi bazibandakanye mathupha enqubweni yokufunda. Ubumnandi nemiklomelo ehlinzekwa yi-gamification iphinde igcine abafundi bematasa ngezinto zokusebenza. 

Isibonelo, nazi ezinye izindlela ongenza ngazo i-gamify isifundo sokufunda sabafundi:

  1. Engeza indaba: Dala indaba ehehayo futhi uthathe abafundi bakho ufune. Hlanganisa izifundo zibe indaba eyingqophamlando ezogcina izingqondo zabo ezifuna ukwazi zizindla.
  2. Sebenzisa okubonakalayo: Yenza inkambo yakho ibe idili lamehlo. Faka okubonwayo kwekhwalithi ephezulu, izithombe, nama-meme uma kunesidingo.
  3. Engeza imisebenzi: Hlanganisa izinto ngemibuzo esebenzisanayo, izindida, amazwibela obuchopho noma izihloko zezingxoxo. Gcizelisa imisebenzi ezokwenziwa ukuze abafundi babone ukufunda njengomdlalo ophilayo kunokuthi “umsebenzi”.
  4. Landelela ukuqhubeka: Vumela abafundi balandele uhambo lwabo lokufunda. Ingqopha-mlando, amaleveli, namabheji azuziwe kuzowondla lowo muzwa wokuphumelela endleleni eya ekunqobeni. Abanye bangase bazithole sebecwile ekuzithuthukiseni!
  5. Sebenzisa imiklomelo: Khuthaza abafundi abanesibindi ngemivuzo emnandi! Sebenzisa amabhodi wabaphambili, amaphuzu okuklomelisa noma izinzuzo ezikhethekile ukuze uqhubekisele phambili ukufuna ulwazi kwabafundi.
Sebenzisa imiklomelo efana namabhodi wabaphambili ukuze ungene kulokho okugqugquzelayo kwabafundi | Ungasidlala kanjani isifundo sokufunda nge-AhaSlides
Sebenzisa imiklomelo efana namabhodi wabaphambili ukuze ungene kulokho okugqugquzelayo kwabafundi | Ake sichaze i-gamification

I-Gamification Ekuqeqesheni Indawo Yomsebenzi

I-Gamification isebenzisa ama-elementi asuka kumklamo wegeyimu ukuthuthukisa ukusebenza kahle kokuqeqeshwa kwezisebenzi. Amamojula okuqeqeshwa okusebenzisanayo afana nokulingisa, imibuzo, nezimo zokulingisa kuholela ekuhlanganyeleni okungcono nokugcinwa.

Izinhlelo zokuqeqesha ezithuthukisiwe zingahle futhi zenzelwe ukulingisa izimo zempilo yangempela, okuvumela abasebenzi ukuthi bazijwayeze amakhono abalulekile endaweni ephephile.

Ngaphezu kwalokho, i-gamification isiza abasebenzi ukuthi balandelele inqubekelaphambili yabo yokufunda ngamaleveli neziqophamlando zempumelelo, okubavumela ukuthi bamunce izinto ngejubane labo. 

I-Gamification Kwezokumaketha

I-Gamification iguqula ukumaketha okujwayelekile. Akugcini nje ngokuthuthukisa ulwazi lokuthenga kodwa futhi kuqhuba ukuzibandakanya kwamakhasimende, ukwethembeka komkhiqizo, nokuthengisa. Imikhankaso yokumaketha esebenzisanayo ikhuthaza amakhasimende ukuthi abambe iqhaza kuzinselele noma imidlalo ukuze awine imiklomelo, ngaleyo ndlela athuthukise umuzwa wokunamathela kumkhiqizo.

Amasu okwenza i-Gamification, uma ehlanganiswa ezinkundleni zokuxhumana, angaba yigciwane. Amakhasimende akhuthazwa ukuthi abelane ngamaphoyinti awo, amabheji, noma imiklomelo, ngaleyo ndlela akhulise ukuzibandakanya. 

Imikhankaso eyenziwe ngamageyimu iphinde ikhiqize idatha ebalulekile. Ngokuqoqa nokucubungula izinombolo ezinjalo, amabhizinisi angathola imininingwane yokushayela ehambisana nezintshisekelo zamakhasimende.

Izibonelo Ze-Gamification Ephumelelayo

Uzizwa ukhungathekile? Ungakhathazeki! Lapha, silungiselele izinhlelo ezimbili zomhlaba wangempela ze-gamification kwezemfundo nokukhangisa. Ake sibheke!

Kwezemfundo kanye Nokuqeqeshwa Kwasemsebenzini: AhaSlides

I-AhaSlides inikeza inqwaba yezinto ze-gamification ezidlula isethulo esilula, esimile. Umethuli akakwazi ukuhlanganyela kuphela nezithameli ezibukhoma ukuze enze inhlolovo, futhi asingathe iseshini ye-Q&A nazo kodwa futhi ahlele imibuzo ukuze aqinise ukufunda.

Ukusebenza kwemibuzo okwakhelwe ngaphakathi kwe-AhaSlides kusiza umethuli ukuthi engeze ukukhetha okuningi, iqiniso/amanga, impendulo emfushane kanye nezinye izinhlobo zemibuzo kuwo wonke amaslayidi. Izikolo eziphezulu zizoboniswa ebhodini labaphambili ukuze kuthuthukiswe ukuncintisana.

Ukuqalisa ku-AhaSlides kulula impela, njengoba inokukhulu impela umtapo wethempulethi ngezihloko ezahlukahlukene, kusukela ezifundweni kuye ekwakheni iqembu.

Ubufakazi obuvela kumsebenzisi we-AhaSlides | Gamification ekilasini
Ubufakazi obuvela kumsebenzisi we-AhaSlides | Ake sichaze i-gamification

Kwezokumaketha: Imiklomelo ye-Starbucks

I-Starbucks yenze umsebenzi omuhle kakhulu ekwakheni ukugcinwa kwamakhasimende nokwethembeka. Uhlelo lokusebenza lwe-Starbucks Rewards luwumnyakazo ohlakaniphile, lisebenzisa izici zegeyimu ukukhuthaza ukuthenga okuphindayo futhi kujulise isibopho phakathi komkhiqizo namakhasimende alo. 

Imiklomelo ye-Starbucks ifaka isakhiwo esinezigaba. Amakhasimende azuza izinkanyezi ngokuthenga e-Starbucks ngekhadi le-Starbucks elibhalisiwe noma ngohlelo lokusebenza lweselula. Isigaba esisha siyavulwa ngemva kokufinyelela inani elimisiwe lezinkanyezi. Izinkanyezi eziqoqiwe zingaphinda zisetshenziselwe ukuhlenga imiklomelo ehlukahlukene, okuhlanganisa iziphuzo zamahhala, izinto zokudla, noma ukwenza ngokwezifiso.

Uma usebenzisa imali eningi, izinzuzo zakho ziba ngcono. I-Starbucks iphinde ithumele imilayezo yokumaketha yomuntu siqu kanye neminikelo esekelwe kudatha yobulungu ukuze kwandiswe ukuzibandakanya kwamakhasimende nokuvakasha okuphindaphindiwe.

Ungayithola Kanjani Imiklomelo Eyengeziwe Ye-Starbucks Kuleli sonto - Izinsuku Zenkanyezi Ye-Starbucks
Imiklomelo ye-Starbucks isebenzisa isistimu esekelwe ezinkanyezini lapho amakhasimende azuza khona izinkanyezi ngokuthenga kwawo | Ake sichaze i-gamification

Iphezulu elingaphansi

Sichaza i-gamification njengenqubo yokusebenzisa izici zedizayini yegeyimu kokuqukethwe okungezona kwegeyimu. Imvelo yayo yokuncintisana nokuzijabulisa ibonise amandla amangalisayo ekuguquleni indlela esibheka ngayo imfundo, ukuqeqeshwa, ukumaketha, kanye nezinye izizinda. 

Ukuqhubekela phambili, ukwenza igeyimu kungaba yingxenye ebalulekile yolwazi lwethu lwedijithali. Ikhono layo lokuxhuma futhi libandakanye abasebenzisi ezingeni elijulile liyenza ibe ithuluzi elinamandla lamabhizinisi nabafundisi ngokufanayo.

imibuzo ejwayelekile ukubuzwa

Kuyini i-gamification ngamagama alula?

Ngamafuphi, ukwenza igeyimu kusebenzisa imidlalo noma izici zegeyimu kokuqukethwe okungezona ezegeyimu ukuze kugqugquzelwe ukuhlanganyela nokugqugquzela ukuzibandakanya.

Iyini i-gamification nesibonelo?

I-Duolingo iyisibonelo esihle kakhulu sokuthi uchaza kanjani i-gamification kumongo wemfundo. Inkundla ihlanganisa izici zedizayini yegeyimu (amaphoyinti, amaleveli, amabhodi wabaphambili, uhlobo lwemali lwangaphakathi kwegeyimu) ukugqugquzela abasebenzisi ukuthi bazijwayeze ulimi nsuku zonke. Iphinde iklomelise abasebenzisi ngokwenza inqubekelaphambili. 

Uyini umehluko phakathi kwe-gamification nokudlala?

Amageyimu asho isenzo sokudlala imidlalo. Ngakolunye uhlangothi, ukwenza igeyimu kuthatha izici zegeyimu futhi kusetshenziswe kwezinye izimo ukuze kukhuthazwe umphumela ofunekayo.