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Ukwenziwa Kwemidlalo Emsebenzini | Okuthrendayo Kwakamuva Ngekusasa Lomsebenzi | 2024 Iyaveza

Ukwenziwa Kwemidlalo Emsebenzini | Okuthrendayo Kwakamuva Ngekusasa Lomsebenzi | 2024 Iyaveza

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I-Astrid Tran 17 uJan 2024 6 min ifundwe

Umvuzo nomuzwa wokunqoba kuhlale kuyizici ezikhangayo ezikhuthaza abasebenzi ukuthi benze ukukhiqiza okuphezulu. Lezi zigqugquzele ukwamukelwa kwe Gamification Emsebenzini eminyakeni yamuva. 

Ucwaningo lukhombisa ukuthi u-78% wabasebenzi ukholelwa ukuthi ukwenza umsebenzi wabo ube mnandi futhi uhehe. I-Gamification ithuthukisa amazinga okuzibandakanya kwabasebenzi ngama-48%. Futhi ukuthambekela kokuhlangenwe nakho komsebenzi okugamified kuzokhula eminyakeni embalwa ezayo. 

Le ndatshana imayelana nokufakwa kwemidlalo endaweni yokusebenza okusiza izinkampani zigcine abasebenzi bebambekile futhi begqugquzelekile emsebenzini wabo.

Gamification emsebenzini
Gamification emsebenzini | Isithombe: alamy

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Amathiphu Okuhlanganyela Okungcono

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Yenza izethameli zakho zihlanganyele

Qala ingxoxo ezuzisayo, thola impendulo ewusizo futhi ufundise izethameli zakho. Bhalisa ukuze uthathe isifanekiso samahhala se-AhaSlides


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Iyini i-Gamification endaweni yokusebenzela?

I-Gamification endaweni yokusebenza ukwethulwa kwama-elementi egeyimu kumongo okungewona owegeyimu. Umuzwa womsebenzi ogayiwe ngokuvamile uklanywa unamaphuzu, amabheji nezimpumelelo, ukusebenza kwebhodi yabaphambili, amaleveli emigoqo yenqubekelaphambili, neminye imiklomelo yezimpumelelo. 

Izinkampani ziletha ukuncintisana kwangaphakathi phakathi kwabasebenzi ngokusebenzisa imishini yegeyimu ngokuvumela abasebenzi ukuthi bathole amaphuzu ngokuqedela imisebenzi, okuthi ngokuhamba kwesikhathi, kungashintshwa ukuze bathole imiklomelo kanye nezinxephezelo. Lokhu kuhloswe ngakho ukukhuthaza abasebenzi ukuthi baqhudelane ukuze baqhubekisele phambili ukusebenza kahle komsebenzi kanye lokukhiqiza. I-Gamification iphinde isetshenziswe ekuqeqesheni ngenjongo yokwenza ukufunda kanye inqubo yokuqeqesha ukhululeke kakhudlwana futhi ujabule. 

indlela yokusebenzisa i-gamification emsebenzini
Ungayisebenzisa kanjani i-gamification emsebenzini?

Yiziphi Izinzuzo Nezingozi Zokudlala Emsebenzini?

Ukusebenzisa i-gamification emsebenzini kubonisa isikhwama esixubile sabagxeki. Kuyazuzisa ukwenza indawo yokusebenza ibe mnandi futhi iqhudelane, nokho kungase kube inhlekelele. Ake sibone ukuthi yiziphi izinzuzo nezingozi zomsebenzi owenziwe gamified izinkampani okufanele ziyinake. 

Izinzuzo Zokwenza Gamification Emsebenzini

Nazi ezinye izinzuzo zokwenziwa kwemidlalo yendawo yokusebenza kanye nezibonelo ezithile. 

  • Khulisa ukuzibandakanya kwabasebenzi: Kusobala ukuthi abasebenzi bagqugquzelekile ukuthi basebenze ngokuzikhandla benemivuzo eyengeziwe kanye nezikhuthazo. I-LiveOps, inkampani yesikhungo sezingcingo, ithole intuthuko enkulu ngokuhlanganisa ukwenziwa kwegeyimu ekusebenzeni kwayo. Ngokwethula izici zegeyimu ku umvuzo abasebenzi, behlise izikhathi zezingcingo ngo-15%, bakhulisa ukuthengiswa okungenani ngo-8%, futhi bathuthukisa ukwaneliseka kwamakhasimende ngo-9%.
  • Inikeza uphawu olusheshayo lwenqubekelaphambili nempumelelo: Endaweni yokusebenza eyenziwe yamageyimu, izisebenzi zithola izibuyekezo zokusebenza eziqhubekayo njengoba zithola amazinga aphezulu namabheji. Kuyindawo ethokozisayo futhi egxile emigomweni lapho abasebenzi beqhubekela phambili ngokuqhubekayo ekuqhubekeleni phambili kwabo.
  • Khomba okuhle nokubi: Ibhodi yabaphambili ekudlaleni ingasiza abaqashi ukuthi bahlole ngokushesha ukuthi yisiphi isisebenzi esinenkanyezi, nokuthi obani abangazihileli emisebenzini. Ngesikhathi esifanayo, esikhundleni sokulinda abaphathi ukuthi badonse ukunakekela ekuqaleni kwabasebenzi, abanye manje bangakwazi ukuzitholela izinto ngokwabo futhi bafunde komunye nomunye. Yilokho i-NTT Data kanye ne-Deloitte abasebenza phezu kwayo ukuze benze abasebenzi babo bathuthukise amakhono abo ngokudlala igeyimu nabanye ozakwabo. 
  • Uhlobo olusha lokuqinisekisa: I-Gamification ingethula indlela eyinoveli yokuqaphela kanye nokunikeza abasebenzi izikweletu ngamakhono abo kanye nezimpumelelo zabo, okungaba isengezo esibalulekile kwendabuko. amamethrikhi wokusebenza. Isibonelo, inkampani ye-software yebhizinisi laseJalimane i-SAP isebenzise uhlelo lwamaphuzu ukuze iklelise abanikeli bayo abaphezulu ku-SAP Community Network (SCN) iminyaka eyi-10. 

Izinselelo Zokwenza IGamification Emsebenzini

Ake sibheke ukungalungi kwesipiliyoni sokusebenza esigamified.

  • Abasebenzi abehlisiwe: Ukwenza imidlalo akukhuthazi abasebenzi ngaso sonke isikhathi. "Uma kukhona abasebenzi abangu-10,000, futhi ibhodi yabaphambili ikhombisa kuphela izisebenzi ezisebenza kahle eziyi-10, amathuba okuthi isisebenzi esijwayelekile sibe ku-top 10 acishe abe ziro, futhi lokho kubathukuthelisa abadlali," kusho uGal Rimon, oyi-CEO nomsunguli weGamEffective. .   
  • Awusewona umdlalo wokudlala olungile: Uma imisebenzi yabantu, ukukhushulwa, nokukhushulwa kweholo kuncike ohlelweni olufana nomdlalo, kuba nesilingo esinamandla sokukopela noma ukuthola izindlela zokusebenzisa noma yiziphi izintuba ohlelweni. Futhi kungenzeka ukuthi ezinye izisebenzi zizimisele ukugwaza ozakwabo emhlane ukuze zibeke izinto ezibalulekile kuqala. 
  • Ingozi yokwehliswa: Nansi into. Inkampani ingatshala imali ohlelweni olufana nomdlalo, kodwa ukuthi izisebenzi zizodlala isikhathi esingakanani kuze kube nesithukuthezi akubikezeleki. Uma isikhathi sifika, abantu abasangeni emdlalweni. 
  • Kuyabiza ukuthuthukisa: “Ukwenziwa kweGamification kuzophumelela noma kwehluleke ngokusekelwe ekutheni ubani onokufaka ekwakhiweni kwegeyimu, okuyiyona ndlela engcono kakhulu enquma ukuthi iklanywe kahle kangakanani,” kusho uMike Brennan, umongameli kanye nesikhulu esiphezulu senkonzo e-Leapgen. Akukona nje kuphela ukuthi imidlalo iyabiza ukuyithuthukisa, kodwa futhi kubiza ukuyinakekela.

Yiziphi Izibonelo Zokwenza Gamification Emsebenzini

Izinkampani zidlala kanjani indawo yokusebenza? Ake sibheke izibonelo ezine ezingcono kakhulu ze-gamification yendawo yokusebenza. 

Imidlalo esekelwe kwimibuzo ye-AhaSlides

Imidlalo elula kodwa esebenzayo, esekelwe kwimibuzo evela ku-AhaSlides ingenziwa ifanelane nanoma yiziphi izihloko zanoma yiluphi uhlobo lwenkampani. Kuyimibuzo eku-inthanethi ebonakalayo enezici ze-gamification futhi ababambiqhaza bangayidlala ngefoni yabo ngokushesha. Ibhodi yabaphambili ikuvumela ukuthi uhlole isimo sakho samanje namaphoyinti noma nini. Futhi ungabuyekeza imibuzo emisha ukuze uvuselele igeyimu ngaso sonke isikhathi. Lo mdlalo ujwayelekile cishe kukho konke ukuqeqeshwa kwenkampani nemisebenzi yokwakha iqembu. 

izibonelo ze-gamification emsebenzini
Gamification emsebenzini izibonelo

Ihhotela lami laseMarriott 

Lona umdlalo wokulingisa othuthukiswe ngabakwaMarriott International ukuqasha abasanda kuzalwa. Ayilandeli zonke izici ze-gamification yakudala, kodwa ikwenze kube igeyimu yebhizinisi ebonakalayo edinga ukuthi abadlali baklame indawo yabo yokudlela, baphathe i-inventory, baqeqeshe abasebenzi, futhi banikeze izivakashi izivakashi. Abadlali bazuza amaphoyinti ngokusekelwe kusevisi yabo yamakhasimende, ngamaphoyinti anikezwa ngokwaneliseka amakhasimende kanye nezimali ezibanjwayo ngenxa yenkonzo engekho emthethweni.

Ukungena e-Deloitte 

U-Deloitte uguqule okwakudala inqubo yokugibela nge-Powerpoint ibe igeyimu yokudlala ethakazelisa kakhulu, lapho abasebenzi abasha bahlangana nabanye abaqalayo futhi bafunde ngobumfihlo, ukuthobela, izimiso zokuziphatha kanye nezinqubo ku-inthanethi. Lokhu kubiza izindleko futhi kukhuthaza ukubambisana nomuzwa wokuba phakathi kwabasanda kuhlanganyela. 

I-Bluewolf iphromotha i-#GoingSocial Yokuqwashisa Ngomkhiqizo

I-Bluewolf yethule uhlelo lwe-#GoingSocial, isebenzisa ubuchwepheshe ukuze ithuthukise ukusebenzelana kwabasebenzi kanye nokuba khona ku-inthanethi kwenkampani. Bakhuthaze abasebenzi ukuthi basebenzisane, bathole amaphuzu e-Klout angama-50 noma ngaphezulu, futhi babhale okuthunyelwe kwebhulogi yebhulogi esemthethweni yenkampani. Empeleni, bekuyindlela ezuzisayo kubo bobabili abasebenzi kanye nenkampani.

indlela yokwenza i-gamification emsebenzini
Indlela yokusebenzisa i-gamification emsebenzini?

Ungayisebenzisa Kanjani I-Gamification Emsebenzini?

Ziningi izindlela zokuletha i-gamification endaweni yokusebenza, indlela elula nevamile ukuhileleka ekuqeqesheni, ekwakheni iqembu, nasenqubweni yokugibela. 

Kunokuba batshale imali ohlelweni oluqinile olusekelwe kumdlalo, izinkampani ezincane namaqembu akude angasebenzisa amapulatifomu e-gamification afana ne-AhaSlides ukukhuthaza ukuqeqeshwa okujabulisayo nemisebenzi yokwakha iqembu ngomdlalo osuselwe emibuzweni. Ukukhuluma iqiniso, kuhle ngokwanele. 

💡I-AhaSlides zinikeza izinkulungwane zezifanekiso zemibuzo ongayenza ngokwezifiso ongakhetha kuzo futhi mahhala ngokuphelele. Akukuthathi nje imizuzu emi-5 ukuqeda umsebenzi wakho. Ngakho Bhalisa nge-AhaSlides khona manje!

imibuzo ejwayelekile ukubuzwa

I-gamification isetshenziswa kanjani emsebenzini?

Ukwenza ngcono indawo yokusebenza kuhilela ukuhlanganiswa kwezinto zegeyimu njengamaphoyinti, amabheji, amabhodi wabaphambili, nemiklomelo endaweni yokusebenza ukuze wenze umsebenzi ujabulise kakhudlwana futhi uqhubekisele phambili ukuziphatha okufunayo.

Isiphi isibonelo sokudlala imidlalo emsebenzini?

Thatha ibhodi yabaphambili elandelela izimpumelelo zesisebenzi njengesibonelo. Izisebenzi zithola amaphuzu noma amazinga okufeza imigomo ethile noma imisebenzi, futhi lezi zimpumelelo ziboniswa esidlangalaleni ebhodini labaphambili.

Kungani i-gamification ilungile emsebenzini?

I-Gamification emsebenzini inikeza izinzuzo eziningana. Yandisa ugqozi lwabasebenzi, ukuzibandakanya, futhi idale ukuncintisana kwangaphakathi okunempilo okwengeziwe. Ukwengeza, inikeza imininingwane ebalulekile eqhutshwa yidatha ekusebenzeni kwabasebenzi.

I-gamification ingathuthukisa kanjani ukusebenza kwendawo yokusebenza?

Isici sokuncintisana se-gamification singenye yezinto ezihamba phambili ezingakhuthaza abasebenzi ukuthi baphumelele kakhulu bona kanye nontanga yabo.