1. It’s a way of thinking and an approach driven my empathy to arrive at solutions through prototyping and testing that fit the needs of the users
2. Intuitive, easy to use and accessible to all.
3. I don’t have any idea about this. First time I heard this yesterday.
4. I know that a product manager (especially tech savvy versions of these times) has no idea what humans want and has to find a way to extract that information.
5. A little, but could use more information
6. Not enough :)
7. It's a philosophy that drives how human beings interact with the world around them.
8. HCD means designing products/services from the users lense.
9. It's a process that helps ensure the usability, and product-user fit.
10. Continuous user feedback; prioritized and integrated throughout the life cycle of the project.
11. Design methodology that puts the end-user in the center to improve usability, adoption, etc
12. It's an approach to building process and products with a focus on the person and their lived experience within the product or experience you are delivering.
13. Very little
14. HCD orients the design towards the end-user groups for best usability given the purpose of the application
15. A design that accounts for all entities' requirements and preferences in mind.
16. Design with the end users in mind.
17. Focused on end user experience with the solution
18. It is designing something with a people first mentality; what works best for how people think and process info
19. Keeping the end user at the forefront.
20. It prioritizes how people will interact and use a product before any development of the product begins
21. User input, create, repeat
22. A lot
23. only what cricket has taught me
24. feel comfortable with this concept.
25. It is an effective approach that helps to set the guiding 'north star' and keep it visible throughout the effort duration.
26. Design principles that is are intuitive for users.
27. Not a lot
28. Nothing
29. Designing user experiences that are focused on making end user’s lives easier. Taking into account users level of technology, experience, and what results they need from the solution.
30. A lor
31. .